Welcome to the Concept Thread for the next Monthly Environment / Prop Challenge! It's time for our round of voting for March and April. To clarify, this thread will be replaced by the official WIP / Challenge thread on Friday, March 2nd once the vote count is in and the concepts have been selected. Please wait to post your…
I'm going to give you some portfolio feedback and advice I don't think quite has been touched upon yet. First thing is first, I can't tell what you want to focus on. You have props and you have a character. The industry is increasingly specialized and while there are 3D generalist positions that is not how the industry…
Hello, everyone! I hope all of you are doing well. I got sick badly for almost two weeks. But I'm finally feeling better and I was able to go back to work on my project more. @Jack M. Thanks, Jack! I went back to reduce the edge's highlight on some of my props which look a lot better now. @Lucas Annunziata Thanks, Lucas!…
The only thing that really jumps out at me is that there just isn't a whole lot of character in this piece. I don't have any problem with the design, but I feel like what employers really want to see is how you can implement your own style into something like this while also nailing the concept. The issue with a prop like…
@Ged: Thank you very much for the paintover! I truly appreciate it. As you said, it is a bit over the top, but it does get the point across well. I will do my best to add some more fog/steam to add some more atmosphere. @BANGARANG!: Lots of awesome feedback there! Regarding the closed pod; I decided to close it up, both to…
Ok... I worked on it today, modified/added some props and changed the layout a bit. I also tried building with Production lighting, which still gives me problems. The worst is that I just realized that none of my props cast any shadows when I build the lights... There is absolutely no shadows in my scene and I have no idea…
Here are some of the props i have done so far. Slowly but surely. got alot of props to do :s Once i have done all the props ill jump into substance designer to do the walls and floors
World artists are a pretty common position at most larger studios, at Ubi I am one on splinter cell. I still find myself creating some art for structures and all that but also get to focus more on compostion, mood, lighting and dressing a scene which is what I enjoy a lot more than moving verts around. If you enjoy the…
@Fenyce Yeah, Im trying to get that down. I might talk to a friend who works with web stuff. It was annoying to me, so i dropped the size down and it helped. Still bugs me a little. Will go back into it and rework it :) @Eric Chadwick Mega appreciate that man! Gah, but i reaaaaaly like the look of it hahah. I see what you…