I just recently began working in Zbrush. Here is a WIP of an amphibious creature base on a concept by Rudy Siswanto A lot left to do but felt like it was at a point where I could reach out for some feedback.
Depends on preference and task. Dynamesh on creatures is totally fine, while on Mechanical objects (like screws for example) [even on higher resolutions] it doesn't achieve same quality results and leaves you with no base for low-poly model.
CAT is nice but it is no wonder weapon. It allows for cool stuff for prototyping like the auto walk-cycle but at the same time it's a generalist approach. If your creature needs a very specialized rig, it's probably better to create it from scratch.
Wow...for a board that has gargoyle wangs, emaciated men, a fat guy in a diaper playing with cats, bloody ripped up women, and horribly disfigured creatures, this is some of the most disturbing work I've seen thus far...
what is this zsphere 2 stuff? the posing looks awesome, looks a bit of a wierd way to start a creature but I suppose its like laying down a muscle structure http://www.zbrushcentral.com/zbc/showthread.php?t=073956
I think the model looks cool aside from the overalls. The texture on it looks terriblt compared to the texture of the creature. It looks like a picture of denim that you resized in photoshop. Lots of artifacting and bluriness because of it. Cleanup the pants.
Epic Games and Quixel Join Forces to Empower Creators Ohh yes im goin to build some great Environments with those assets. https://www.unrealengine.com/en-US/blog/epic-games-and-quixel-join-forces-to-empower-creators
Hello! My name is Nick, I'm a digital sculptor with 8 years of professional experience creating characters and creatures for board games and 3d printing. Currently looking for freelance opportunities. Portfolio: www.artstation.com/nickeyd Contact: nickeys.sculpture@outlook.com Some sample images below.
This is my first post on polycount, so I'm hoping to have lots of room for improvement and feedback. My first WIP shot of my goblin creature I'm building for school. Using Maya 2013, about 2 hours in so far.
Hello! I'm Dio Hellmouth, I'm (primarily) a 2D artist who draws characters, human or otherwise, and creatures! You can find my work on Tumblr, Artstation, and DeviantArt! I am also on Twitter, where I sometimes post unique things (mostly sketches)!