The "base girl"'s head looks very small compared to her body. don't know if you were going for ultra-super-hero proportions (like 10-12 heads high or something) but it looks a bit weird to me. Daniel Craig is looking good, I think you've done a great job on the likeness... give him hair dammit! :) His eyes are pretty…
Yeah I love his style too. Hope I can do it in 3D. Well he said he doesn't really mind if it's exactly like that, as far as we recognize her. Anyway, got another client. So this guy came to me and asked "could you do a print of Tyra Banks with enormous boobs and a giant dildo in her gaping pussy". I looked up on Google who…
I looked around and they're saying we should use a black and white alpha map for transparency, I've got that and I put it in the alpha slot but it doesn't seem to work. I slide the alpha slider back and forth and the whole plane becomes transparent, the hair strands too. I don't understand why it won't work, I've unchecked…
Hey guys, I just thought i would update everyone with my recent support chat about the performance drop in viewport opengl with the 400 series gefore cards Apparently its a problem with 2 sided lighting and its not present on the Quadro based cards, only the 400 series Geforce family. Here is a snippet of the chat.…
If they are left handed don't go with the Intuos A6. They will trip the touch strips with their hand constantly if they drag their hand on the tablet, which most new users do. If they are already an arm painter and don't drag their hand the canvas might be too small for their strokes. I doubt they'll use the touch strips…
I have been looking at this a lot, and I think the proportions really need a lot of work from the side. Overall I think the boobs should still come up, and some slight changes could be made to the torso area, especially showing the lats on the side/behind the breasts. As others have mentioned the hands need work too, but I…
Hm yeah as I thought - your rims are pretty costly. They look like they're about 2K apiece, so for 5 wheels that is 10K triangles. There's no reason why the rims need to be ~40 sided when the wheels are ~30 sided, I'd say 20 or 25 sided because they are smaller. And even less sides all the way on the inside, maybe 16 or…
It was a simple limitation of memory and graphical power. You used as little as possible to get away with the illusion of a shape and not a single triangle more. A 3 sided cylinder from a distance at 320x240 screen res, looks like its a cylinder and not a box or a plane if its positioned correctly. 4 sided, or even 5-6…