I think you should take a look at this thread: Modular design within games. You also should have posted this in either Technical Talk or Pimping and Previews not General Discussion...
Good morning everyone! I added more closeup screenshots and created a second building modular assets. I created some particles for the moody colors. Enjoy! CyberNeon Update #002!
Very inspirational post, thank you. I'm always try to get some enviroment done and always struggle on the projects scale. :( Seems I have to learn more modular workflows. ;)
wohooo my modular pieces set is featured as well :) But year they should have asked us... kios enemy ship looks great and would've been a nice addition to the other images.
I've been happy with my Silverstone Sugo 02 (matx) case for the past 2-3 years. It's small and takes awhile to install, but worth it. Def reccomend at a modular PSU however.
its a tad too modular/boring now. add some specific detail to spots to break it up some. have some windows with lights on..some off... more billboards etc...
Hey everyone! :) I'm currently developing a medieval RTS with Unreal Engine 4. I'm working on this for almost a year now, so quite some time and the game is already working pretty well. I have mostly only worked on getting the logic of the game done since I am no artist, so I don't have super fancy graphics to show to you…
Hey PCers! I'm starting a new project and I want to document my process (and progress) here on polycount and hopefully get some help along the way if I get stuck! I was greatly inspired to come out of the shadows and post on PC thanks largely to two posts: cycloverid's Squaresoft Town and adam's "building an environment"…
Hey guys, About a month ago me and PhilipK decided to do a little collab for Unearthly Challenge, any excuse to make good art is a good excuse. Unfortunatly there's not a lot of entries this year, but we'll still finish it of course, we're having loads of fun! So the idea is here is that Humans have colonized this…