These are super hot! And as Zombinian mentioned, add some fluid or content to the vials. I do not personally like the second metallic vial with the brushed metal. I do not get the steampunk vibe from that sort of material. Just my thoughts on it. But great job none the less.
I really like the examples, and the way they tell your story without words. The funny thing is, more tutors they are, the more posts we'll get asking for them :P
Please tell me there's a better way to do this. I've been trying to make ailerons for the wings, but I get pinching and stuff in the corners and it just looks like crap in general.
Awesome plane, I love the detailing. Forgive me for asking a bit of a noob question. But how do you get such clean lines in your normal? Particularly the plates and the rivets.
Hey everyone, I'm preparing my models for an interview and was wondering what's the best way to render in Maya for characters? I like what my models look like with default lighting turned off, is there a way to do this for rendering? Also I've tried AO, but I get an error: // Error: [MentalRay Baking Setup]:…
Hi guys, Sorry this is a stupid one ... What is the advantage of UDIM's over UV sets ? For exemple : - i have a props - i need four 4K maps to texture it - what is the advantage / difference of using UDIM's over 4 UV sets ? - UV sets are recognized in every renderer like webGL / unreal , UDIM are nots So if everybody in…