Hello people, We are still looking for a 3D artist/animator who could help out this project with making some custom made models and animations so it can be completed. Perhaps it is difficult for people to commit to a project such as they can not afford spending time on work with no pay off other than a completed mod.…
I am having issues importing a rigged and animated model into Unity and Unreal Engine 4. In UE4 I get a multiple root error and cannot import while in Unity the model imports but the animation breaks and portions of the skin do not move with the rest of the animation. Please help. I attached links to the model's hierarchy…
The Story of Frozen: Making a Disney Animated Classic (Tuesday at 8pm on ABC) www.dailymotion.com/video/x24vqya_snowman-clip-the-story-of-frozen-making-a-disney-animated-classic_shortfilms
So what I'm thinking of doing is simply quarantine that animation scene. What I mean is Basically I will keep the broken scene, since it has all the animations i've done so far and I will create a new scene, import my model and everything else I can salvage (facial rig, bones, etc...) and I will re-map the bones onto a new…
Hello guys! i did some studies on Anime shaders for Unreal engine and put them in practice for FXs to get some very cool ingame anime looking effects. These are all ingame... I think i will keep working a lot on this style
Hi , here is the robot that i must do and animate for my end school project .... But i'm very bad in rig and animation , so can you give me some advice with pics or not to show me how to put join ...
So, I am working on a game for quite some time now, but i really don't like how the animations look and I want it to be improved. I began to look for some pixel art animation tutorials on digital tutors and similar sites, but I couldn't find anything. Maybe you guys could recommend me something? [a tutorial or something]
Hi guys, I made this animation together with Michael Perdieus back in 2001 as our graduation project. I still like it a lot and couldn't help but feel that back then our animation short never got the attention it deserved. Hence this post, happy viewing all :) [ame="…
The project I am currently working on calls for a character that is having animation retargeted to it. This character requires a secondary and a primary rig. Both are separate from each other in their own scene. The primary rig will have animation retargeted on it and we want to attach the secondary rig to the primary rig…
Richard Baneham Podcast Great and very inspirational podcast on one of the animation leads on avatar. I love the part where he says that its not about the tools you use its about forming the best show possible, and doing whatever is necessary to accomplish this. I agree completely and it kind of puts the Maya v Max…