1. Yeah, check the options box for whatever mapping you're using ( I assume you're referring to planar / box / automatic mapping of some sort - in the options it should have a setting for "create new UV set", turn that off to make it use the existing UV set). 2. Yep, check the Preferences, it's in there somewhere. Probably…
Project name: Troubleshoot Brief description: Troubleshoot is a fast-paced co-operative shooter that consists primarily of a team of players working together to take down a large enemy/boss. Players must work together as bosses cannot be brought down by normal means, but only by attacking tactical points and areas. Players…
This is very true, it might sound weird but professors lack perspective in this matter. Currently there are a lot of amazing tutorials and courses online, you can even get 1 on 1 tutoring from industry professionals. Because of this there is a huge amount of amazing artist who don't have any formal education but they do…
Here's a few things I took from your story: Every studio can be shut down. You could be working for the biggest and top selling studio of all time, and there's a really good chance they might close shop in under a year. This is the reality of our medium, and of the times. The chances of you being at 1 studio for the rest…
so while baking i often had problems with baking hard, round edges. i found no tutorials for this anywhere so i figured i´d do one myself to hopefully prevent others trying to get rid of this by baking (cause its nearly impossible in some cases). 1. THE PROBLEM AREA what you have here looks realy shitty if you look at it…
I'm getting the same issue with swatches.fbx from Quixel Suite 1.8, but with Blender. i.e. in the swatches provided for photoshop (Swatch.aco), the color for Varnished Wood is #c85300, but in the FBX file once imported into Blender, the color is #E59B00 which results in "Undefined" in Ddo. I converted swatch.fbx to ASCII…
Nice, i see a lot of potential there. Is it possible to make online multiplayer games with that engine?? I think that would be very cool, a multiplayer shooter that really requires teamwork with tactics. Currently i find it very hard to make use of controlling single characters because there are so many enemies coming at…
I almost have the low poly version of my gun done. Along the way I experienced some problems with baking maps from xNormal. This was a problem that I've never seen before... After a lot of trail and error and reading countless post on different forums I finally solved the problem. It seems that most of the information was…
I applied at Backflip Studios for the position of 3D Character artist on Dragonvale World about 10 days ago. I did get a screening call setup with the art director, but without even starting into that he pretty much let me know that they were looking for someone mid-senior experience for the position. He did say that he…
Team name: Subterranean Games Project name: War for the Overworld. Brief description: This project was originally a dungeon keeper game but we recently changed to becoming a Spiritual successor. Read additional information for more information about that. It's been in full development since January 2011 and we plan to…