Hi guys wanted to share some new fan art animations i made from Sword Art Online 2. Hope you like them! also any feedback would be super! (ノ◕ヮ◕)ノ*:・゚✧*:・゚✧ [vv]134588897[/vv] [sketchfab]b1b63da9a2214bba85f384beabaabb33[/sketchfab]
Usually games use a vertex shader for wind animations, with vertex color to control the weights for various animation effects. Some use a combination of skinning (bones) for larger motions of the trunk and large branches, combined with noise in a vertex shader for leaves. What engine are you trying to import the tree into?…
Hi everyone, We're currently building a pool of 3D Environment artists for an upcoming project and ongoing work after that. If you're looking for a stable, long-term studio to collaborate with, this could be a great fit. Rates are negotiable based on experience and quality of work. Rates are negotiable based on experience…
One more question for you. I have the ball inside and its animated correctly. How do I get the shadows to show up while its animating? What type of light and what do I need to set the light too. Thanks!
To be honest most cloth in games these days is still simply done with bone animation, but there are some realtime procedural solutions as MoP describes. Another way to go is to use a cloth sim to generate a bunch of morph targets, and use those in game as opposed to skeletal animation.
Hi, I have long experience in making all kinds of graphics for games, animations, interfaces and illustrations. My portfolio here: http://masterserjio.wix.com/catblack#!games/cprg
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I was wondering if you guys could show me some of your anime models so I could get some inspiration. I've been trying to get the style of it but it's so hard to get it looking right. Wire frame views would be appreciated!