Thanks Bronco :) Can't help but think of Final Fantasy VII when I see your name O_o BTW here is a team shot of the Marauder team: Another update with concept which I think may be more important to some, first of all an example of OverDose level design at the conceptual stage: And some examples of our weapons at the…
A mesh gets triangulated when imported into an engine anyhow. The reason why meshes are retopoed mostly in quads is that it is easier to edit them while working on them. But, there are parts of a mesh that just need a few tris and that is ok. The first example of your post uses elongated quads which as a rule you should…
This topic is probably a better fit for the Unreal Engine forum section. If you want to get assets from one project into another, the migrate tool might be of use. Regarding how to use your own content with this 'Horror Engine', you might have a better chance of getting help/ questions answered on the projects discord…
What are some good examples of Steam punk and/or Diesel Punk from games? Ones that had a consistent believable world. To me dishonored and Thief are off branches as they seem more 16-18th century like cities and have magic. And to help my understanding. Diesel Punk is like 1930-45s with futuristic equipment? As in Falloff…
We need a modeler to create 2 small rooms. One is a Hangar and the other is a General's tent. They will need to be low poly with Hi res textures. We NEED FAST TURNAROUND. More work is available after these two. Please have environment examples in your portfolio. Here is an example of the hangar: It needs to be much more…
[ QUOTE ] You might not like the look, but a lot of people aren't fans of huge-eyed school girls with inexplicable cat ears either. That's taste, not technical merit. [/ QUOTE ] I was purposefully avoiding using Anime as a counter example. I think Turner is crap, because "Bad" isn't a style. I'm intollerant of many…
Hi! Overall the scene has a nice mood :+1: On second look, some notes: * Did you work off references and/ or concept? Would share those too, for context. * Proportions look a bit unbalanced to me. For example the beams holding the roof look massive in comparison to other elements, making it look very top heavy. The…
Hello there! Currently i am a student on a Foundation degree in games art and am rather new to these sort of areas, so am asking you for any sort of advice you can give me! For one of my projects i am required to make an asset pack for the unity store to potentially be downloadable for people to use themselves. As of my…
That's my que! As far as your VFX go, you could pretty much omit the Maya fluids examples from your portfolio, as they aren't helping you much. All of them feel like they were simmed at a fairly low resolution. The fire looks alright, though fairly basic. The explosions need more work. They don't have very good motion to…
Thanks for your reply. I meant that MagicaCSG does not include the option to export to FBX yet, for example. I'd love to be able to use the results in a different package, like Blender or ZBrush, to finish it with details, and render it with a different renderer. I love SDF modeling. It's very intuitive and stimulates your…