To be honest I'd would optimise the car geometry some more as I see wasted polys, good example where the front number plate is, the edgeloop running up from the middle of the front arches, which then terminates at the bonnet where it seems you've collapsed 2 edgeloops already. This is just an example, plus is the limit set…
Here's another example. http://ericchadwick.com/img/mmo_worldbuilding.html#volcanicbeach It was done for a custom engine, but certainly the same ideas could be replicated in other game engines. One of our graphics programmers wrote the sky system, which rendered four layers of meshes in one pass. I could only use one light…
Its good to optimize meshes regardless. In next gen games, the poly count doesn't matter as much, especially for "star" pieces like for example the main character.However for a fountain, that's not a star piece, so try and keep it lower. I will post again with a picture what I think would be good for geo divisions. But…
yeah i know this example and plenty of others, still i have yet to see one example that shows a real good jeans with its thick and stiff wrinkles. In most cases this "good enough" cloth works, for sure, especially with properly asigned shaders, still the wrinkle behavior often feels like "some cloth" not like "oh yeah…
Looks like flat-shaded look, meaning the textures aren't getting any lighting info at all. On the first example you posted, there's a material node multiplying the textures and should look fine. On your second example, you can see how the material node isn't connected to the whole node setup. Add a mix node with multiply…
The cables and computers are what stand out to me, as I've seen my fair share of messy cables. The cables dont feel like they have any weight, I think they would sag more when theyre hanging from the table Same here, cables usually hang almost straight down unless theyre strung tight. Example Another thing is that most…
Woah just caught this thread again after missing the subscription mail I got for it. Thanks so much to all of you for the replies. Your example is great cheers Eric, and thanks Sam, hearing it from the man himself was a great help! I'll probably drop some progress shots in my P&P thread when I get onto it and hopefully…
yes with maxscript you can for example hide the render window and for example render only sections. I am not 100% if that section or crop rendering works with the RTT mode as well but it would be worth checking out. With that you could bake separate patches of the final bake and stitch them together in photoshop. That way…
I was looking at some models for reference and this Saboteur character for example looks waaay heavier than mine. I know it's probably a cutscene model and the actual player model must be a lot cleaner. According to that article about character tri counts Characters from uncharted and Mass Effect for example have more than…
Right so, if you look at Tor flicks example, his reflections use the same actors yet don't obscurer the floor itself. If you look at my first picture you will see the floor static mesh, but in my last picture, the reflection is hiding the floor completely before the reflection is solid. I want to see the reflections and…