Here is a picture of what happens when I skin the right shin to the new rightShin_HELP object. Even with a position and orientation constraint, it is clear that the object is not following the bone correctly.
Yea disable the low ploy shadow casting, or inside edit poly under element sub object mode hide all the pieces, but keep the object selected, then render.
I outlined the part I wanted to cut out from the "Lowerreceiver." Then extruded it to cut through the object on the X-Axis. Then it just adds an object, and does not cut. Disregard any sloppy work, I am brand new to Blender.
Hello, my name is Michael. I have experience in 3d modeling and texturing game objects (characters, environment objects, weapons) my portfolio: http://shinobik.daportfolio.com/gallery/506936#1 https://sketchfab.com/ShinobiZor
I'm having trouble sculpting hard surface objects. I was wondering if anyone had any tips or a solid tutorial to maintain sharp edges yet in certain areas, makes objects feel more organic? Anything would be appreciated =D