We're getting there but not quite 2-3 day turn arounds yet. But I do think we're getting pretty close to that point. The latest Zbrush Z-remesher lets you create your lowpoly in a matter of minutes after you have your high rez done. It's amazing! For texturing in next gen I think it's going to be a lot of material library…
First problem: Smart phone camera. * Unless you went into advance camera settings and set exposure, focal length and white balance same. This is an expected outcome for texture in MS, Try this dataset in Reality Capture as its more forgiving. * Before building mesh in MetaShape, check the quality of your tie points and do…
Dang it, I just keep getting into more problems. Here's whats up: Last post I found out that to get the lighting correct on curved meshes the UV ends have to be at a perfect horizontal or vertical alignment, like the picture in the previous post. I actually had both the texture channel the same as the lightmap channel, so…
@gloriousczar - Thanks for posting the image! It's always great to see what people are using MightyBake for. If you get more images you are happy with, please post them. Regarding the curvature maps - What would you think about having all three written as separate alpha masks? Is there a particular workflow that you need…
hey all, a thread on here showing a 3dmax build of balamb garden form final fantasy 8 and noticed there were a few people who were following it. so thought id bring it to your attention that a build is underway in secondlife. yes secondlife has bad press, but it has some interesting aspects and simple building tools that…
Yea I'm using photoshop 5.5, don't have a newer version, not seeing a smoothing checkbox to check. Tried lowering the spacing, didn't change anything. It's not that the stroke is broken up, it's more like it's not getting all the data for curve and only getting a few points which it plays connect the dots with. Here's a…
Hey everyone, I'm back again. I've forgotten to post for a while again, and this time I've also forgotten some of the things I've created updated and learned since last time. But lets see what I can remember. -I built some new areas of the map loosely basses on a couple of my favorite reference images. -I learned how to…
I'd suggest asking the engineers who built your game engine. You'll usually get better outputs from people who know the specifics of your custom format. does he want the exported format or whats sitting in the gpu... ? which in most cases is a per material vertex buffer of a set stride and face index triplet buffer which…
1) Remove the definition at the top You shouldn't use global variables when you don't need to. If you're pulling from my old doubletap script I was declaring globals because I used them in other scripts that where not part of that script. There are better ways to handle it especially if you aren't working between scripts.…
I dont think anybody is making fun of anything here. You do come over a bit like the generic Zealot #1487. I mean really, i didn't wanna say anything about your ideas, but since Frankie was so kind to bring them up again, let's have a look at them: - A game that locks itself so you can't play it anymore once your character…