I have an interview for a job tomorrow and i need help with 3ds max... im a maya user since two years and i just entered 3ds max... Im so off... but i manage mostly the features. The thing is, im at the uvw right now and when i unfold it, all the face stay squares. In maya, we have unfold 3d which is the same, but before…
01 - The Navigation Key In Maya the easiest way to remember navigation is always hold Alt. If you're holding Alt then you're navigating. So, while holding Alt: left click and drag to tumble, middle click and drag to pan and right click and drag to dolly (or scroll wheel). I'm not sure whether it's possible to change this…
+1 Well said. The concept of liberty and justice within the US is a joke. Highest percentage of it's population in prison in the world. 750 out of every 100,000 Americans are in prison. In Germany it's 150 per 100k, Iceland 17 per 100k. Even in China using Amnesty Internationals unnofficial highest estimate, it's "only"…
The number of studios delivering for a Hollywood blockbuster is pretty astonishing. This is actually happening more in the games industry on AAA tiles as well, but I think that the difference is that it is not as publicized. I attended the talk by Maarten Van Der Gaag from Guerrilla Games discussing how they employ 7…
That idea highlights another aspect of working in the UK (especially London) that's forcing skilled workers to seek employment overseas - the fact that, in comparable roles in terms of qualifications or skills required, companies in the UK pay substantially less than similar opportunities in other countries, despite the…
Have you tried placing the model in a level, placing a lighting and rebuilding? The generic browser in UE3 is well named, the way to see what you are really getting with different processing methods and smoothing groups you experiment with is to place it in a level. I generally fake, fudge or manipulate things as much as I…
I've been trying to learn basic modeling since about Feb of this year in order to build and texture some farm implements in Blender to use in Farming Simulator 2015. The impetus is that most modders rarely texture their work and the results are an eyesore in-game. Actual modeling of high poly things is going well and is…
think you'd need to preprocess the mesh and encode the per vertex ratio of uv density to spatial density in say a vertex alpha channel. not sure on the best method to compute this but off the top of my head I'd say.... <area of all faces used by the vert >/<area of all map faces used by the vert>
A client wants one material for all LOD models including "high poly" one, i.e. I can use only one normal map for both LOD0 which is like 60K and LOD4 which is like 7K. From my perspective it doesn't look feasible at all. There are a lot of separate parts in LOD0 like a door handle which I've planed to bake into the door in…
I think your character looks great, but the face could be refined a little bit, in my opinion. I think her expression is leaning towards pursed lips and a slightly (very slightly) clenched jaw with a generally wide face. Neither of these are bad things in and of themselves, but I'd say that they don't come across as quite…