This is a small environment consisting of a portal underwater, it should lead to another world. Only thing that is not low poly is the bubbles. Since there are no particle FXs in Marmoset (that I know of) I took some spheres and made the material within the engine
Yeah, you should credit the artists by name and link to their upload of the piece where possible. The icon navigation is really hard to understand to be honest, at least subtitle them but it would be better with just the words I think. It looks too cluttered and I got stuck for a second trying to get back to the main page.…
Hey guys! I'm doing a 3D Diorama based on Rudy Siswanto's concept (you can check his awesome blog <a rel="nofollow" target="_blank" href="https://crutroom.blogspot.com/" title="Link: http://crutroom.blogspot.com/">here</a>). This is the first time I'm doing an environment for real, so all feedback you can give is really…
Hey, I am about to graduate, Im looking for a job, please critique my website, and my environment pieces. Thank you. http://henryalexmartin.wordpress.com/3d/
Hi! Just finished my new environment piece, would love to hear what you guys have to say! :) Critique welcome of course Also on artstation.com/alexanderlyreo
Hello, My name is Rexel, a concept artist that specializes in environment design. I love working with dark themes and urban hell aesthetics. I'm open to working both full-time and contract freelance work. My Portfoliohttps://rexelbartolome.artstation.com/ Feel free to contact me through my email rexel325@gmail.com
These are the assets I created for my environment scene “Street Alley”, rendered in Unreal Engine. All the assets are high quality, similar to what you would see on a AAA game title and they’re optimized to run on VR/AR platforms too. There’s several LODs available. https://www.artstation.com/artwork/0XKYNy
Hey Polypeople, Here's a small scene I've been working to teach myself environment art and game art in general. It's my second Level, technically my first fully Uv mapped, modelled and textured level. Really need some crits & tips. Let me know what you think :)
I just thought of something... Why not start a list of Environment objects to model for practice? SO! The following is what I need from YOU, the polycount community, if you would be so kind: - List of Basic, yet challenging objects to create. - List of Intermediate objects to create - List of Advanced objects to create