What JadeEyePanda is asking is whether your viewport was set to Ortographic mode or Perspective mode. In orthographic view, distance is not taken into account, hence all the shapes remain their original size, whereas in perspective view, the farther an element is, the smaller it becomes. So the question was what did you…
Yes, as @Jerc said triplanar could be a solution but not all the time (be sure to have position and world normals baked because I'm not sure it works without). Another solution for seams would be to "hide" them, like if it's a pipe put the seam on the side of the pipe looking at the wall, and things like that, you gotta…
Some really nice sculpting here, but yeah, the head size is killing it for me. Looks like he's 5 feet tall. Also, eyes to head ratio have a similar effect. I'd go smaller with eyes as well. Legs might be a touch short too. You can err on the side of too long with legs and get away with it much better than with short. Nice…
Doesn't stuff like this belong in the off topic thread? If people posted all the horrible events that transpire every day on this planet, this site would have nothing to do with video games.. Can moderators do something here? And to anyone criticizing the 2nd Amendment over these type of things as is usually done here on…
well I went out of my way and emailed a butt load of company's and signed up for that site, I got in contact with turn 10 , I'm already working on a art test for them, but the down side is its a contract job for 1 year and they don't pay for relocation :( Ugh I know im a inpatient person but how long do company's normally…
actually what's a lot of fun about the image is that with a little bit of tweaking, you could either suggest that the character is less than a foot off the ground, or thousands of feet off and that ridge to the right is actually the side of plateau, far below. all you'd have to do is put the foot in a riding position, and…
Demo reels, in general, are really only useful for animators & effects artists. The best way to show off static models is with still images. Concentrate on setting camera angles & lights to best display all the facets of your art. I'd put the navigation buttons on their own line immediately below the banner. With the…
You should just be a Weapons Artist at this point. That's a job at a good amount of places. Maybe doing vehicles on the side to fit into that role as well. Just seems like you are passionate about weapons and would probably have the most fun on the job making them. I'd echo the packing UVs statement Snefer made. Back in my…
What you need to realize first is that this is a painting. The lighting isn't accurate, it's awesome but it's not accurate. So you need to make sure you push the light map bakes on this one to get the color in the way you want too ie placing lights where you need them to be to get the color you want. Here are some issues…
I think your off to a good start. One thing that I commonly see is people making mistakes with muscle symmetry. I didn't notice this personally until I started actually bodybuilding competitively myself, and really studying what makes a person look balanced all around. People generally sculpt human figures extremely…