God damn, did you read my mind or something!? I was gonna model a penguin today! But it was gonna have a jetpack... heh. This looks pretty cool, the bear's feet look too much like boots though. The penguin reminds me of the penguin from the Wallace and Gromit animations, which is not a bad thing Looks like the penguin's…
Your anatomy is solid, but you are making her a little too muscular. If she is propping herself up her tricep would pop out more than her bicep. You need to work on softening the shoulder that is farther away her collar bone is looking a little weird. You wouldnt actually see it so defined. her neck is a little thick.…
I am new to unreal and games and I have imported my low poly mesh into unreal, and its been unwrapped and checked face normals and made sure all vertex are merged and it baked fine, and i couldnt see these holes in maya or substance painter, but i can see these holes in unreal. Does anyone know what is causing this? I…
okay don't have a ton of time, but besides the stuff i already stated and i feel like is super important with cel shaded content. there are some things i would tweak. i think the arm anatomy,and especially this super curvy rubber hand do not work. i think before you chisel in the muscles as you did on the chest, the basic…
The problem with what you're saying is, that you're stuck on this concept that there would be a need for trade in a moneyless society. The goal of a moneyless society is to make sure nobody has to trade to get anything through abundant goods and services. If you can get all your physical needs met for free, what do you…
Got three upper torso variants done, just got one more to do, I think it's the corvus one with the belts around the torso. The corvus armor is really just the beaky helmet, the legs you see there, the torso with the belts on it, and the shoulder pads that are not edged and have studs on them. Decided to try Imperial Fists…
[ QUOTE ] there's a bike trail from the skyline down towards the reservoir near my home. it's got some pretty crazy downhill and sharp turns, due to washouts over the years, so it's gotten the nickname "the kamikaze". never had a problem goin down the trail til one time a few summers back. after gainin some speed and takin…
April 4th '98 I relocated from Stranraer/Scotland to Newcastle/England (moved inbetwen 3 apartments and 1 house) April 12th '99 I relocated to Mechelen/ Belgium and got married. ( stayed in 1 house) April '00 I relocated to Munich/Germany ( Stayed in 2 apartments while still owned house in Belgium) April '01 I relocated to…
Much improved over the first version, but she still looks far from attractive. I'd make her whole lower body a good deal bigger, especially lengthen her legs and waist a lot. I'd make the calves a bit bigger and curvier to match her thighs more. The toes need to be more streamlined. The breasts look very tacked on. They…
Hello all. So I'm trying to figure out how to texture pack correctly in Substance Designer so that I can use a combined rgb map (roughness, metallic, and AO) inside my project in Unreal Engine. I did some research and found that the RGBA Merge node is perfect for this. However, I don't think I'm using it correctly inside…