I guess some of you failed to appreciate quality that came out of this places of higher learning even tho topics that contain 'recent graduate looking for advice and crit ' are very common So this ppl have done their diligence jumped through all the hoops to get a degree but don't have much to show for it without a single…
Hi guys, I'm working with Maya for a while now, but I feel a lack of new features with Autodesk's 2015 softs. When I see both modo or Blender, I think that these softs have a more promising future than 3ds Max for example. Meshfusion is a good example IMHO. This is just an amazing feature. And the economical aspect is…
Hi, in this one, I'm going to show you some basic usage of the "custom" expression in the material editor in Unreal Engine. For "additional" information, check out the following link: https://docs.unrealengine.com/latest/INT/Engine/Rendering/Materials/ExpressionReference/Custom/ Make sure, you noticed the limitations of…
Usually people use distance, bevel or blur nodes and some blobs style noise multiplied on top of it to create some elevated edges around tears but it never looks very realistic really especially on walls. And requires lots of miss and hit . For wall paper tears bending down with air pockets and plaster bumps /wires pocking…
To apply, Please PM me on Discord @ Finchy#5545 or Join our Newly Created Discord channel https://discord.gg/mjF2JSm Contracted – Paid We are seeking a talented environment artist to join our team in making great games. The ideal candidate will have some experience with next-gen asset creation, high poly/low poly modeling,…
I am currently looking for a job, and I contacted some Recruitment Consultant / Resourcer after finding some interesting job offers that they were posting on big job websites. I just started so I cannot tell how efficient this is, how much they can help to find a job, but it made me think about it and I wonder what you…
2d vs 3d is usually unimportant with this stuff - you can mostly use 2d techniques for navigation and layout - you just layer them up to get the third dimension. so.. hex tiling is pretty closely related to isometric tiling in terms of implementation so that might help you find tutorial examples . The main difference in…
OK, I know we're getting in the weeds here but sure: Go into any of the example's you downloaded for UE4, find any of the text that they got floating behind the examples and click on it. These blocks of text are actually generated in blueprints. One of the exposed variables in the text actor is a string, you can type any…
Yeah, but it's not just that. In african history you can find some of the most extreme examples of ethnic hatred and xenophobia that aren't really a result of foreign influence. It also shows power and wealth can corrupt people who previously lived in poverty. I've recently read some books by Ryszard Kapuściński. I can't…
So, I'm having a blast here learning and experimenting with so many new things. This is the current state of the scene: Since the last update I added the following: - Foreground rock(s). It's iterated three times but it's just one model. My first ever sculpted rock! - Stone path. This took me some time to figure out/chose…