Hello, i want to ask in zbrush you can paint using photos for realistic textures (using the spotlight feature), althought you cannot in zbrush paint "directly" on/to bitmap texture like in mudbox for example, you can paint to polypaint and convert polypaint to actual bitmap texture. The higher polygon resolution (the…
Description: Hello, we're currently in the early development stages of an anime-ish themed RPG game and would require modelers who would do the base models of the races of the characters we'll include in the game. Task:- You'll be required to make a base model of a character (That model is unwrapped/untextured/unrigged)…
I had a conversation with someone about texturing. The individual is not into 3D but he is fascinated by the technical aspects of games. I demonstrated my process. I have 1 folder per material with a mask on the folder which i create with a lasso tool. For example, if I were to texture a wheel, I would have a folder for…
Here is my little brain fart/saopbox... How Digital distribution can kill the brick in mortar stores like gamestop with out killing game devs. The key is resale. Take a systems like steam where you can buy games digitally, and allow people to sell their game back at percentage of the rate that the game is going for at that…
Hey Polycounters. Learning to be an environment artist and I'm struggling with something. When to bake and when not to bake. Example: Let's say I'm creating a modular building to be used across my level. Am I making a high poly version of this building and baking it down so I get nice edges on all my 90 degree edges, or is…
Hello! We are Untamed Forge, an Art-outsourcing studio specializing in illustrations and character design. Here are some examples of our work: You can find more info here on our official website: https://untamedforge.com/ Thank you.
ill point you towards the example I put in this thread. . Same basic problem. https://polycount.com/discussion/235311/how-can-i-achieve-this-faded-concrete-paint-effect-with-vertex-blending#latest
@Finnn You talk about imagination like it were nothing :) , and it's not something so simple as you may think. We still don't understand how our brain/mind really works. And of course, creativity is not related exclusively to "art" and "emotions", we use our creativity making manual tools for example and for too many other…
Yes, you can retarget skeleton as well as the models of clothes. The retargeting accuracy depends on how well the target base mesh is made. You must keep it as close to source as possible in terms of geometry distribution and density. For example, if you want to make legs shorter, you can just grab feet, activate soft…