Hi guys :) Example: Notice how arrow sign are just another texture with same buckground asphalt texture + white arrow sign. I just wonder: did people normally did this by hands or GTA SA and similar project have some in-house level editors with special functionality for this? Maybe these some well known 3ds Max plugins for…
Offline renderer do work different. You wont need all those maps. If you use an AO for example you just get much to dark areas. Your render will look less real. If you are aiming for a stylised look i would mix in AO with a layered texture node. Take a look at Arvids tutorials. https://youtu.be/aN4sqlfbTBA
http://www.adobe.com/products/acrobat3d/main.html Click on the example PDF and you can see it in action. You can navigate around the 3d model within the PDF. Pretty sweet I say.
Hi, Besides Sub-D requirement, is there any benefit to using more quads on a cap? For example: The model is intended to be used in-game (on less than powerful hardware).