I'm having a sculpting issue with Zbrush. The edge circled in red in the attached image cannot be sculpted in any way except in the Y axis. I've tried to re-dynamesh the object but the issue still occurs. [IMG]http://www.polycount.com/forum/<a href="http://imgur.com/FC1gLVz"><img src="<a…
Started out with a rough animatic of what I'm thinking for the contest the idea is a projectile being bounced back and forth around around the target gaining in strength before a climactic impact. I'm probably going to switch up the colors and the way the mirror bits fly out a bit when I go into UE4. Vaguely inspired by…
So I have been experiencing this issue for the last few releases. In 3DO I normally change the specular slider to about half to closer match my target game engines end result. When ever I make adjustments to Dynamask or force refresh 3DO the specular slider resets to 100 percent. This is a super annoying issue, that…
We're hiring a rigger and technical artist to rig our clothes and add morph targets to our character/clothing so that players can customize their characters. If you're interested in the position, please send us a message including previous work that you've done in this regard. Our project is in Unreal Engine 4 so it would…
Ok this is strange, I added morph target to my original item and went to pick up object , but when I pass over with the mouse on the model deformed I want it doesn't let me select, is there a reason why? I mean they have the same geometry and vertices, perhaps not the vertex id? But how I even get it to have the same?
Yes then you will need to use planes, or very very simple shapes. Convex hulls, basically. It will be better to work with the client to rethink their level design. This is a common newbie mistake, choosing references or concepts that can't be made properly for the target application. The designer needs to design within the…
The central shape seems skinnier in the concept than in the blockout, maybe reel that in a little bit. The 2 circular shapes on the top right a are looking ever so slighting too large. The circular shape you have next to the 2 back flappies looks like it should be more of an oval. Solid blockout though, and it's an…
Jurassic Park 5: Dumpster Gunner Sometimes you have to take a step back from your work before you realize what is wrong with it. Figure out which studios you want to target and gear your portfolio pieces towards filling the gaps (as seen from their perspective). Good work so far. Keep it up.
Really, its comparing apples to oranges right now. You can say that Luminous looks soo much better..but its a non interactive sequence that is only designed to show off graphics. It was a cinematic, every shot was well composed and prepared specifically to be seen at one angle, whereas the ue4 demo targeted specific tools…
Ace, unless they specifically target this site. I think there was a site which actually used 9 thumbnails from their database of cats and dogs and then was asked a question, like "How many cats are there?" or "How many dog got spots" ect. Do the same here, just use the 3D images posted asking "How many penis' are there on…