Mmn. I have trouble weighing in because character artist probably IS riskier (WAY less jobs), and possibly a bit harder. But imho? Your eye for character work is MUCH stronger than your eye for stylized props. Your character work still needs work, but I can see where you're going with it and especially with the priestess…
First, we here at Riot Games would like to thank the hundreds of artists that submitted entries to this contest. We were blown away by the wide range of content that this incredible and passionate community created for this event. As you can imagine, judging this contest was very challenging due to the volume of very…
When I saw Mari indie I got really excited... but then I read that it is limited to 2 UDIMs and 4K maps. The only reason I wanted Mari was because I wanted to use it with Amplify Texture for Unity. I wanted to paint up some really high-res, large set pieces to bake into the Amplify virtual texture. For that you need many…
Hi, everyone Im new to this stuff..well forums and all that is. But yeha Ive been workign ahrd on this character, its ahd its ups and downs and now its pretty much finished. I have re-done the UVs adn re-done the textures so its taken me longer tha it shoud have but I leanrt . But natywasy any artistic feed back would be…
Hi, I used to use Quixel 2 and 2.1 then left for awhile and starting using 2.3 now. My first experience has been rather bad. All I'm trying to do is load a simple helmet.obj and get it to view in 3DO. I don't even care about the ID map at the moment, I just want the thing to render. When I load the obj or fbx (using the…
^That and if you must continue decimate everything except the subtool your working on currently. Example: If you are working on a body and you need the body as a reference but your hitting your limit, decimate the body and save the file as the part work working on such as helmet.ztl or whatever piece. Do this for all the…
not bad- i need to do an armor piece.- couple o crits if you don't mind. -polygon distrubution seems random and could be used more effectively for a game res assett. -some proportions seem a bit off- length of the arms seems a bit short- feet are not shaped like feet. neck seems very long almost defeating the purpose of…