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Re: [3ds max] How to pack UVs with similar direction grouping?
Reply by
Epitaph
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Dec 2022
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Technical Talk
^ After using Rizom recently, it occured to me that you can align by x/y/z orientation. Probably just what you were looking for
Re: Sephiroth fan art.
Reply by
Jessica Dinh
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Oct 2012
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3D Art Showcase & Critiques
I like. He got nice hands x] Awesome sculpt!
3 results
Re: UPCP is Back and Needs You!
Reply by
Shiv
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Nov 2010
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Collaboration & Unpaid Work
I would like to be a part of it again, and love joustes stuff :x
2 results
Re: Weekly Recap
Reply by
Nemlet17
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Aug 2012
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Big News
Wow, just.....wow....Amazing work everyone! Inspiration X 3
Re: [Maya] Material List... Now with Menus
Reply by
Bartalon
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Apr 2013
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Technical Talk
This one will clock in at 500w x 250h. Collapsed it will be something like 200x40
5 results
Re: THE GOVERNATOR
Reply by
gsokol
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Apr 2011
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General Discussion
I love it. Reminds me of watching x-men on saturday morning.
2 results
Re: Answered: Do I need normal maps?
Reply by
Ingsoc75
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Jan 2016
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Quixel Megascans
Oh nice. I don't remember it doing that in version 1.x.
2 results
Re: Frusturating UVW Unwrapping
Reply by
Scizz
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May 2011
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Technical Talk
When I rendered the textures they were 512 x 512. It's in the video. :(
Re: [Riot Art Contest] - Diana Hunter
Reply by
Madame Xandele
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Nov 2014
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Riot Art Contest - Illustration
OMG I LOVE, LOVE, LOVE, LOVEEEEEEEEE THIS!!!! Congrats!!!!! Mad X
Re: Head model : my 1st sculpt on mudbox
Reply by
[SF]Three9
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Nov 2010
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3D Art Showcase & Critiques
lol that's exactly what i was thinking but didn't want to say it :x
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