It's impossible to say something without inspecting actual geometry. I once got similar thing because the mesh had doubled polygons . But could be anything really.
I'm running a i5-4690K, a GTX 970, and 16GB of DDR3 RAM. So I understand having to work around your computer limitations. Though I don't do character work, just environment stuff. Understand that you don't always have to have an insane polycount in Zbrush to get good bakes. It's tempting to crank up the Sub-Ds until each…
Most hardware nowadays is more limited by fillrate than by vertex counts: PS1 0.36 mil tris/sec, PS3 1200 mil tris/sec (3333 times as much) PS1 33mpix/sec, PS3 13200 mpix/sec (400 times as much) N64 0.15 mil tris/sec, Wii 50 mil tris/sec (333 times as much) N64 31mpix/sec, Wii 950 mpix/sec (30 times as much) Xbox 117 mil…
TRION WORLDS www.TrionWorlds.com/careers SEEKING: CHARACTER ARTIST for our DEFIANCE, game DEFIANCE is the first multi-platform shooter MMO, that in a ground-breaking entertainment experience, interconnects with a global television program on Syfy. The game combines the intense action of a console third-person shooter,…
Well honestly my Silo experience was extremely limited. I downloaded the trial, installed it, played with it for like 3 hours, then IIRC a big freelance job came in and I didn't have a chance to touch it again until after the trial had run out :( My impression of it was that it was a super fluid modeler very well suited to…
The big thing I see in these pieces are the unwraps. Your textures are turning out very blurred even though it seems like you're using the proper map sizes. I've always hated being the anal nazi about theory on unwrapping but it's such an overlooked process it drives me batshit. Obviously there's far more important things…
hello. My name is Barnard and I am preparing to become a modeler in Korea. After searching for the answer, I arrived here. While modeling a Star Wars blaster, I encountered a problem with the scope mount. This is where the problem occurred. The cylinder shape is not sharp and distortion occurs near the protrusion. I racked…
Hey everyone, New build ahoy! :D We have made quite a few changes to this build as you can see below. Knald is now 64bit only and has the new ability to load 8k maps and bake Mesh AO from multi-million polygonal meshes with UVs in only a few minutes. :D New & improved Mesh AO Art courtesy of Dan Roarty We have even…
Environments for architecture and games share many common workflow operations but they are also vastly different. It's more than just knowing Max/Maya or having photo real renders on your portfolio. Do you know how to optimize your objects? Do you know how to bake high to low poly? Do you know how to layout a proper UV…
Hehe Glib that's exactly the answer I was waiting to hear :P Yep those are rare cases shown here (christmas ball, redbull can) and obviously they are not the type of asset mostly seen in todays games. But! Mop was just showing the most obvious examples to bring the point across. In fact, full color spec has a huge impact…