been meaning to clean a multi pipe for orientation fer years, however all mah macros werk fine and keep me lazy. till that day... hope dis helps: cly_oriental.mel previews ( ps. use freeze transform or world space for default orientation reset ) //for a single edge selection whose orientation iz desiredglobal proc…
Pulled this off IGN. That's the truck isn't it? http://xbox360.ign.com/dor/objects/14232680/gears-of-war-2/images/gears-of-war-2-20081014111502177.html'> EDIT: And I think that's the van. http://xbox360.ign.com/dor/objects/14232680/gears-of-war-2/images/gears-of-war-2-20080625074342517.html'> The final game product looks a…
Hmmm, well I havn't had played any of these games for ages, but from what I remember they're fun. The Tenchu series (Nothing like being a ninja) Tomba and Tomba 2 The Unholy War (Strangely fun) Legend of Dragoon Bushido Blade 1 & 2 (by far my favorite sword fighting game series) Front Mission 3 Parasite Eve 1&2 Soulblade…
Hi. This is my first time working using Udim Workflow. For my model I use 1 material with 2 Udims (uv tiles) and for each of them I need a mesh map in SP. When I bake mesh maps inside SP, they are automatically distributed to the slots in the mesh maps tab and each mesh map has the number 2, which means that 2 textures are…
Performance wise, having 2 materials on one object is equivalent to have 2 "splitted" objects with 1 material. Usually i only use this for easier maintenance, as editing several objects in a 3d software could be a bit more of work if they're meant to be "welded" Unity can batch together objects with the same material…
Probably you're right but I'm soooooooo tired of Windows.... To write very portable application I think it's easy... the problem is to test the application and to swap the development environments... Unfortunately a hard disk can have only 3 boot partitions, so I need to turn off the computer, swap the HDD, boot the OS,…
I don't think Claire is going to die yet. Actually as notman points out, she is an eye candy aspect and is signed on for a few more episodes I'm sure. But a few things I want to point out: They revealed that there were 8 people transfered off the island. (so what happened to the 2, if it is the Oceanic 6) Something…
Hello there ! Here is finally how i've done it with vray. It's fairly simple, but since i'm shit at understanding technical papers, i struggled long time. So i've simply overidden the mesh normals with applying 3 different materials with a special color in the bump channel as normal map for each. This is the technic i was…
those are dynamic shadows. the editor hides them once the object gets too far away from the camera. if you want "real" shadows you need to bake them. 1. make sure the model you exported has 2 unwrap channels, 1 for textures and the 2nd as a unique unwrap for shadows. (if your asset doesnt have a 2nd unwrap and you cant get…