This may seem like a very simple question, but the issue is that the smoothing of the cone is smoothing the tip, which is not what I want it to do. I understand why it does smooth it like that, but I'm not sure what's the best way to prevent it from happening. I created three low-poly cones (38 Triangles each) and a…
Example: http://i177.photobucket.com/albums/w240/jonstoner/iw3mp2007-11-2319-40-52-57.jpg (big image!) How is that done? Am I guessing right that there is a weapon specific mask texture with a blur shader that gets only activated when switching to the irosights? Or is that some fancy engine coding work?
Was hoping I'd be 100% complete with the retopo, but there's still a few small bits to complete. Bake coming next week. I haven't made lowpolys of the swamp abyssals yet, so that might come after, or I'll start work on the arboreal vampires. Total tris coming in at 83,353. Have a great week!
Another fun one, kind of a mix of blind-contour and stealing some glances at the page. One of the cool things about Rome is coming across all these little corner coat-of-arms sculptures in the historic center, with neat scrollwork and a Latin inscription, very traditional.
I also have some news. In June, I was rejected for an unpaid one-month internship at Sperasoft. I was almost sure I would get in and eventually be able to work at their office as a 3D Character Artist, but luck wasn't on my side this time this time. :) Maybe I missed a good opportunity so that an even better one can come…
Our team has expanded since our first post, but we're always looking for more! We have a working test server as well as 1000+ hours of code under our belt. Serious modelers & texture artists come join us!
Project Overview We are building an indie mobile game featuring a stylized, retro-console "segmented puppet" aesthetic. Our character pipeline utilizes a modular customization system where clothing, heads, and gear are modeled as separate, interchangeable assets. We are currently sourcing the master assets for a character…
3DVisLab is a Research lab at the University of Dundee. We work on a wide range of projects including 3D visualisation of remote environments - e.g. Sub-sea sites, Glaciers as well as medical imaging and other interesting stuff. We are expanding our horizons into VR and Game technology and need a few more people to come…
Artists are a bit fickle when it comes to posts like this. A way to bridge the gap you need to show certain things. Screenshots: Why is this important? One it gives us a clear view of what you are trying to achieve or have already achieved. Second it shows us that you have working code done and that you have coders team…