I was wondering if anyone else had come across this problem in Max 8. At the moment it doesn't seem to be happening to all characters, but to a fair few of them. They were all built and rigged and animated in Max 7. If I have saved a character with Figure Mode switched on, when I (or others) load it, it is still in figure…
Hey Froyok, i know this is a necro post and all, but you can access the SceneTexture inside the custom node by using the following code float3 output = tex2D(SceneColorTexture, ScreenAlignedUV(UV));
Next update is ready and there are new game builds available here: http://www.artoflightandmotion.com/downloads ! For this update, I’ve mainly been working on implementing the ideas I had for the seasons and teleporter options I mentioned in the previous update, and I also got my first Aspen bush/sapling done! There are a…
Sure, I can do that for you. If a similar need comes up again, feel free to use the Flag:Report function or you can email us at helpdesk@polycount.com.
Hey Thanez, First of all, I really appreciate you taking the time to write all of this — seriously. I know you're not trying to attack me, and I can tell you're coming from a place of genuine concern. That means a lot. I read your edited post, and I understand where you're coming from. I'm not ignoring what you're saying.…
Hello everyone, I’m a beginner C++ programmer and Unreal Engine user looking for a project I could believe in and in which to hone our skills together. To put this in perspective, I’ve tried this as an hobby in the past but it never panned out, so that little skills I might have acquired then is now long gone and…
[ QUOTE ] D'oh... honestly, my one and only critique on this is that its just a street cone. The cone is decent if you're a beginner. Not to toot my own horn, but you may find this useful: http://www.adambromell.com/?page_id=27 My honest-to-god suggestion for you is to expand yourself technically and artistically and push…
Project Overview We are building an indie mobile game featuring a stylized, retro-console "segmented puppet" aesthetic. Our character pipeline utilizes a modular customization system where clothing, heads, and gear are modeled as separate, interchangeable assets. We are currently sourcing the master assets for a character…
Another fun one, kind of a mix of blind-contour and stealing some glances at the page. One of the cool things about Rome is coming across all these little corner coat-of-arms sculptures in the historic center, with neat scrollwork and a Latin inscription, very traditional.