That's because a theory can be disproven with a single example and there's no need to dig out games like Gish or Uplink that most gamers haven't even heard of.
Hmmm, they all worked for me. Some of the scenes seem out of place, but they do help demonstrate the movement. Example: Dandelions coming out of a wall
yeah on new platform it should be ok. But for example, iPhone will convert a 512x1024 to a 1024x1024 automatically. Some very old graphical card also do that.
The way I'd do it is by using the material workflow. here's a simple example: Substance already comes with a pre-made material node called "fabric009" that you can use with the "material blend" nodes and a few adjustments to make any pattern you want.
Hello, my name is Brandon I am looking for work I need experience working on a game more than anything right now. Portfolio: https://www.artstation.com/bnoble Email: bdnoble9669@gmail.com Example:
Hello! I get pretty tired of Maya lagging when working with high density meshes decimated and exported from Zbrush. Here's an example: This is highpoly for baking. And whenever I select it, or if its just not hidden and on the screen, Maya starts to lag. While yes, it is pretty HIGH poly. Still, here's my issue: It rarely…