This is straight from the website (oh and if you've worked on a nex gen game, or have experience with unreal engine 3, your ahead of the game) : Character Animator TThe animator's main focus is the character's motion, staging and timing, for in-game as well as scripted sequences. All Character Animation Candidates must…
Madruga Works, the creators of Planetbase and Dawn of Man, are looking for an experienced VFX Artist to create a wide range of visual effects for an upcoming title. Responsibilities: - Creation of real time particle systems and their textures for the different types of visual effects required for the game, from shots and…
Looks like I'm done. The two screenshots below show the same decal before and after implementing multi opacity. In the first image opacity is 1 for the whole material. That's how it looks when the opacity pin is just left alone. The second image shows multi oacity applied, providing different opacity values for each…
Red Storm Entertainment has an exciting opportunity for a talented Technical Animator to join our teams! We are looking for a Technical Animator with a blend of strong technical skills in rigging/programming, as well as a good artistic sense. At RSE TAs are challenged to not only create incredible rigs but to ensure…
From what you've described, I think you could fix the issue with choreography like Hito said and in this case I don't think you'll need to flatten the curves. You could design the system so that the intro has the arm raising up slightly higher than necessary and then settling down into the loop for a few frames. The loop…
I just recently installed the latest test version (I had been staring at the email about it in my inbox for some time, finally got to it today). A lovely thing it did? Force installed an old version of .NET, which in turned screwed up my system. Several of my programs no longer work, a big one being Visual Studio and…
Joint Deformers are OK to use if you're never going to export to a game. Most of the artists here seem to create animations for in-game use. But if you're just rendering it, then go crazy. I have heard the advanced Skin deformations are not mirrorable, currently, although people seem to be very interested in it. It is…
i have two dual-port u160 scsi controllers in one of my machines. does 80-90 megs/second off a single drive (10 000 rpm), around 150 megs/second sustained off two drives sharing a single bus in software-raid. since i have four of those busses, three of them are raided-together and non-raided drives for backups and one for…
As much as I like Blender I often find some of its features somewhat lacking, and feel envious of more focused commercial applications. For instance, I've often found the sculpting tools in Blender too constricting. I really like that they added the features, and the sculpture tool itself is great. But the Multi-Res system…
Because some apps and engines use the texture data otigin at top-left(Direct3D based) but other bottom-left(OpenGL based) and because ones use a left-handed coordinate system(D3D) and others right-handed(OpenGL). If the app or engine you're using to visualize the normal maps generated with xNormal uses the OpenGL's…