Thanks everyone for all the tips. Sorry I did not respond earlier, been mega sick with cold sores that left me looking like the Elephant Man. Gawd they hurt, can't eat real food either now. Initially I had just migrated my ram, 9800 ATI and 300 W psu to the Intel 2.4 and had the boot up trouble, it had booted up fine at…
It isn't "because he is using a cage" it is how averaged normals work. It has *nothing* to do with cage distance, cage distance only becomes a problem when it gets much too large and starts collapsing in on itself. The 2 bake method will work, but is pretty hacky. NO. Simply N to the O. C'mon Mop, doing this will create…
Thanks I think I need to do something simpler. My last environment project I did basic modeling in max then zbrush and final in udk but this has so many small parts I need a small enviro project for now something I could finish in a couple of days like others have said its better to get alot of projects in your portfolio…
The problem is, who exactly inside the industry to going to critique it and help it improve? As this thread shows, anyone who is working for EA is going to vouch for them inside and out. Anyone who 'could' be employed by EA doesn't want to burn bridges as potential worker there. Anyone that 'has' been employed by EA will…
Hey there, looks like you have a decent form so far. What are your intentions for this mesh (are you going to sculpt on it in zbrush/mudbox, use it as a game character, etc)? I guess some aspects will need to be changed depending on what you're going to do. But I do agree with Firebert on some parts, try to avoid (here's a…
roosterMAP: yeah was goin for stylized on teh new female ones... ComfyCushion: haha, i was way to lazy mode to do his actual gun (was tempted but i'd never finish this thing off :P). And yay you got it ^^ SuperHappyCow: hehe, yep. Josh Brolin from NCFOM... love that movie so much :poly136: Weapon_X: cheers man :) Razorb: :…
have n' t even installed the last update yet. its seems to have most things I need already . I think zbrush has crashed once on me in the last 3 months
Select vertices, Edit Mesh>Detach Component, Mesh>Separate. Select objects, change Move Axis to Normal(Move Tool Settings), use the N axis handle to move/explode the now separated faces.
Looking nice the mesh doesn't have any N-gons tail just looks like it has 2 when viewed from TOP view.I would love to see this textured in hand-painted style.
Come on man...It's easy. Discussion goes in General Discussion Artwork goes in Pimping and Previews or Sketchbook. This characters nice n all, but this is another old artwork. Start a something new please. But don't post it here.