useage, finger prints, ink usually starts leaking? could add that anyway at least it happens to my pens after a while, wood grain more grainy, the indents of the wood are very soft looking. I slam the pen when it has the cap on so that pristine tip of the pencap would be "warped" a bit. And i break the pen cap fin usually…
I made a couple SBSAR procedural filters for normalizing textures, since I couldn't find reliable tools for this. Maybe they can help you! Normal maps should always be normalized before final delivery, to make sure the vectors are mathematically correct for optimal shading. It's easy to edit textures in tools like…
Awesome work! Nice modeling that must have taken a while! Behold the power of spec maps and bounce lighting! ha ha! Never worry about how fugly your high poly UV's are, they don't need to be pretty, just pretty functional =P As for everyone wondering how to unwrap high poly, you already know... Just do whatever works best,…
Before sending in enviro art I've cleaned up the materials. Using material instances it is possible to basically use inheritance but for materials. So I have a few hierarchies so that I can easily tweak value, color, and other parameters for various groups. For instance, I have all enemies sharing a common material, all…
There's a draw call per material. If your engine is smart (and the popular engines are), it will group all geometry with the same material and spit it out in a single draw call. Internally, the engine goes something like: 1) Load material A and its render settings: 2) Gather only the triangles in the scene that use…
I have made screenshots of some material functions and materials that I have made for the contest. especially for the sand material. Indeed, The sand needed a particular attention due to the fact that it is ubiquitous, it has to have an organic feeling, and also it is connected to all of the other elements in the scene. It…
New question here. I want to export a mesh from max to crysis 2 sandbox. The mesh consists of one main object and 4 subobjects assigned to it via schematic view. For every part I have set up a material in max as a multi material. The material with the sub materials exports fine from max; But I just cant assign them to the…
Vassago - It sounds like the problem you're describing is related to paths not being correct for texture maps. Does sample_animated_color.SFX work correctly for you? That one doesn't use textures. Try loading up sample_fresnel_term.SFX and assign it to an object. Then select the texture map node and in the settings, browse…
Hi there!!! I have been looking for an answer about performance over the internet, and is still not clear to me: ¿Which of these options give me best performance? EXAMPLE 1: One material for two phisical surfaces (lets say wood and glass). One texture, including glass and, therefore, alpha channel. OR One material for wood…
We're getting to the optimization stages of our project and are having some troubles controlling our batch count. I've combed through various posts on the matter, many of which are rather old by the standards of technological progression. As an artist, there are some things I would love to have clarified so I can make…