minor update. aaannndd I didnt realize if you deleted the photobucket folder, the images on here would delete as well... I am going for a skid landing gear now still havent modeled it out yet, plan on that later today.
@rexus if you didn’t modify the Program Files directory you don’t need a fresh install. Just go to C:\Users\Username\AppData\Local\Autodesk\3dsMax and rename toe 2017 folder to 2017.old. This will reset all the setting.
Here are some screenshots of what I am talking about. A very simple design of the CZ75. I made the shiny parts slightly brighter, the rest is still original and edited the alphachannel, then replaced the pist_cz_75.vtf files in the v_model and w_model folder.
You always can save project like ordinary PSD first and then work with it. The Photo-normals though really created in appdata folder, but it supposed to be a temporary file so you need to re-save it or duplicate layers to your current psd.
Hand painted scenes are so damn fantastic.. really good job! Makes me want to do a hand painted scene myself. Agree on the top of the mill, not reading perfectly yet.. but all in all love this, will be going straight in the inspiration folder!
i wanted to give this a try on a real project. sadly, max 5.1 complains about the dll as well, regardless if i copy the max5 or the max6 one into the folder. edit: just tried on unpatched max7 - same result, dll fails to initialize.
Haaa sweet the two missing Java-Opengl were causing the issue, plus I had to copy one jar file from the default Javaruntime folder to the viewer's root. But now it works! Time to redownload DragonKnight Thanks a ton Kat!
Hi everyone, I would like to know how to fix this problem of AO i Marmoset 4. The baking of each part is in different folder, is not the same to avoid problems, normal map works fine but AO i have this issue, some tip to fix it? Thanks a lot!
1/ So basically i have this simple reference setup in photoshop for blender 2/ I crop based on guide lines reference parts and export every as png 3/ And just for problem showcasing, I will select only two images that I cropped "side view" and "front view" and exported from Photoshop So they are both almost equal in height…
Sup! I've had this sitting in my neglected projects folder for too long, so I decided to dig it out and get it done! High: Most of the mid to small detail is being added via substance, so there is not much info in the high. Currently in the process of texturing up all the bits: