They render each movie frames on giant render farms with hundreds (thousands?) of computers that's why optimization isn't a priority. The only criteria is quality. They want the best quality. I don't think a ''non-pbr renderer'' is a thing really. I'm pretty sure all big renderers are physically correct. You can trick a…
Thank you for your time. The test render that I've attached contains about 20 lights, but the real scene with the station will contain a lot more. All lights will however not be visible at the same time, and it might look something like the test render. I'm not too familiar with render layers, but I do suspect that it…
too many small details, remeber the res you will be renbdering at. my advice, render out t that res and i think you will find that its too busy and a simpler design in the texture would read much better Also drawing at 16 or 8 x res means that you wont have an optimised texture sheets, and all you straight lines will get…
ok so i have been doing this tutorial : http://www.aversis.be/tutorials/vray/vray_basic_material_settings_02.htm i have been changing my fog colour, using their settings, then when i go into to slightly vary the colour, the fog colour renders in black, not matter what settings i play with to get it to render the actual fog…
The 'Halls of Torment' Outro Cinematic. I was responsible for the shading, lighting, rendering and compositing of the scenes and I tried to emulate the old 90's video game cinematic aesthetics like dithering, oldschool lensflares and oversaturated colors. https://www.youtube.com/watch?v=kKr6SZ1NQ3c
I have used viewport 2.0 to render out animations from Maya. I don't intend to use marmoset to render heavy scenes. There are some animators who are interested in using realtime renderers to render out animations. I don't intend to make the environment interactive. This is why I am considering marmoset. Are u saying…
Hey Guys, i was collaborating with Eric Ramberg to organize a Texturing Contest. So Here it is ! To Participate, you just download a Trial Version of the Quixel Suite (which you can get here: http://quixel.se/ ) To win you simply Texture the provided Model with Quixel Suite and show your Work here in the Forums. This is…
Thanks for the replies everyone. This is when I render the image, not just in the viewport. In fact, in the viewport it looks fine. Its only when I render the scene that the outline appears. Its as if there's a new blur effect added by default when you render a scene in Max 2010 cause I've noticed that all of the textures…
I'm hitting a bit of a problem with my Unity implementation. Specifically, Unity folks decided to use four channels in their second deferred render target: they store specular color in RGB and smoothness in A. As far as I understand, no GPUs support blending of float4s with a custom float as a factor - only one, zero, or…