AO maps are only for fasilitating the development of diffuse textures. I doubt there are any games that require AO maps because many of them generate it for the ingame geometry. Normal maps have nothing to do wth AO maps. They just store the shift of the normals on a surface. This is why normal maps cannot hold height…
I think you can fix the wall texture by removing the the darker part that makes visible tiling lines now and remove the one stone that is standing out the most. The one that thing I find more annoying is that the wall texture don't wrap correctly around the corners. Best seen in your 4th render. I like the wood you've…
The very first bounce in the video doesn't hit the floor, and since it's a looping animation every nth bounce doesn't hit the floor either. It obviously missed squash and stretch, but the timing seems to be working. Nice presentation too btw, makes stuff more fun to look at than just viewport shots. edit: I just noticed…
[ QUOTE ] Moose... you're missing the Documentary of MGS2. That making-of disc they released showing off in-game assets in an in-game controllable viewport. FIND THAT SHIT NOW!! [/ QUOTE ] pretty sure that is on mgs2:substance or whatever it is called - at least in the euro version. their vehicle assets are pretty hot.…
With school wrapping up I didn't have time to participate in the gladiators sculpting challenge from last month, but I did a 2D design for Piranha Games here in Vancouver. The theme probably could've been pushed further, in retrospect, but I like the colours. :) Also, my graduation show's coming up! It's essentially just a…
yes, but would that work for an eye blink? seems like you wouldn't have any control over the timing of that or anything. Or do you get some control over it that way? I just did a test, and it works, kind of. But it seems that it capped my end frame at 2. I could only control the multiplier and the every nth frame box.…
Damnit man. I gasped when I read the thread title, inhaled a pizza crust crumb and nearly choked to death. I thought I was the only person ever to have played Netstorm. It looks like a pretty accurate reproduction for the most part. I don't recognise all the units, but that's most likely because the campaign is crazy-hard.…
Without posting the files, I'm not sure we can help you debug this further. Here's a work flow I used to do back in the Max 3.0 days when loading bips was unreliable: 1. Turn all sliding and planted keys on hands and feet to free keys. 2. Save the bip with key per frame checked. 3. Load the animation on a biped. 4. Delete…
Why do you have texture size restrictions? What engine is it for? I'm digging the chair so far but I think it could use a slightly bumpier texture to simulate leather (the chair is leather right?) Maybe cast darker shadows around where the seat meets the legs. Did you render out AO for the objects? Also the wood texture on…
I would like to invite you all to our Eminence art contest! The rules are simple: 1. Draw your character, give it a name, gender and a division from the starting four: Aeterna, Ixion, Wilkurse or Hollows. 2. Submit your entry by tweeting back to @playeminence ... Alternatively you can send us your artwork to…