Thanks Gooner/Whipper_Snapper! Gooner: Yeah I hear you, it's tough to find time to work on personal projects no matter what... I can list a few things that helped me: - Working with a buddy makes it much easier to get inspired and enables you to split work. - Sometimes when I knew I was going to have a busy week I'd plan…
Definitely Slosh. I studied the PBR theory for an art test, it was easy to grasp. I just need more practice in material production. I haven't produced anything in Marmoset 2 yet. Just waiting to produce the right asset for it. I choose to not use my old stuff because I like to move on and learn from my mistakes. I'll…
I tried out modo a long time ago, when I believe just a little bit after Zbrush 2's release, or somewhere around there. I havn't touched it since because I didn't enjoy the quirky 2 grid viewport navigation. But after seeing the newer updates for 401 to be released. I think i'll give it a shot again and see what the great…
And I posted the video for it already in this thread on the first page :P also, there's more than 2 games. I know hl2 ep2, WoW both have lost easter eggs and with just cause 2, that's at least 3 and I know there's more than those 3 games
There was so much win, during the Sony conference. I was hoping for a couple more things to be announce, but I guess it isn't time yet. Particularly, Last of Us 2 and Red Dead Redemption 2. I loved almost every game they presented though, and had a few surprises
who the fuck signs such a contract without asking? i mean, i did crunch only once for 2 or 3 days and i work for 2 years here. in germany law goes over contract and if you get fired you can sue the shit out of them
I really like the Uncharted 2 vibe and I think you could take a look at how they solved some problems and try to copy what they've done - Because the environments in Uncharted 2 (specifically the nepal and himalaya ones) looks amazing. I look forward to this one :)
I loved the symmetry warp feature (symmetry for asymmetrical meshes) in Topogun 1+2, haven´t seen that feature so far in any other retopo solution. https://vimeo.com/60150584 Yeah exactly what Neox wrote.Here an older video of Wrap with less than 2 minutes showcasing its main feature. https://vimeo.com/181150122 Wrap from…
got the editor recently, 2 noob questions: 1) how do I replace my material when I export from max to crysis? I want it to overwrite the old one, but it says it already exists and doesn't let me replace it 2) how do I toggle the statistics on the upper right hand corner of my editor screen?
aw you guys *blush* LtEthe, right on. Yeah I would love to retexture this thing across 2 512 maps and make it asymmetrical, but I just didn't have the time. I spent minimal time remapping it. Though looking at the 2 textures I created, it would be pretty easy to spread it across to another 512. cheers youn guys!