I actually really like the design of the intuos 4, as well as the roughness of the tablet itself. I can't see myself going back to smooth! I really like the feeling of the rougher version. Perhaps 2 versions? Or maybe just a plastic top cover like the graphire 4 had? One that can be swapped for a smooth/rough version.
Polygonal modeling is straight modeling with surface shading based on hard/soft edges or smoothing groups (wysiwyg) and sub-division modeling is modeling with the intent of using a smoothing algorithm that results in hard/soft forms based on either creasing or control/in line edgeloops on the cage mesh. In game asset…
Oh ok, sorry my bad :/ Well i want the mesh to reflect nice and smooth and not "break" or "steer" the reflections (which are only straight lines) into weird directions. So far they just seem to be broken somehow. I strongly believe its a normal issue, though flipping and (mesh)smoothing doesnt lead to any good results :(
What are you exporting to udk? If you are using fbx set your smoothing angles to 180, or use one smoothing group. Not sure how maya works. Then make sure that you flip the green channel after you bake. And if none of that work, simply detach the face group of faces on the top, and export it to unreal. That should fix it a…
Overall its really coming along!, However the 1 thing that jumps out at me, is that the wheels look like metal cylinders. They need to have a more smooth falloff and look more rubber/gummy like, space those edge-loops and get some smooth falloff on there! Aside from that, i look forward to more updates. Keep at it!…
Next is a BMW 6 series (E63). This one came in at 2264 tris probably because I left out the windows and lights. It had stronger lines so I used smoothing groups to give the effect of the sharp edges. I also used some 5 sided polys that should work for sub-d without causing smoothing issues.
New Uvw Unwrap modifier is cool though. Nitrous... lags sometimes on simplest things but improves performance on heavy scenes... shame max isn't as smooth as modo (don't have a lot of experience with modo but it seems really smooth) but mass fx, new UVW are really nice. Don't really know what are those filters for... seems…
Been playing with smoothing groups, have fixed the problem, on the cylinders at least. However I'm having trouble applying them in other areas. How can I apply the same smoothing group to one whole piece of the gun without it looking really strange in some areas? I apologise for not thoroughly googling the problem but it's…
Ah. But I guess even if you somehow could have a solution that made different sized bevels depending on weight it still wouldnt yield perfect results since the weighting in itself smoothes a bit differently than normal subdivision with support edges : / But I only really use either hard or smooth edges, never anything in…
add more sides to your cylinder? It may also help to shrink your low poly so that none of it is sticking out of the highpoly. Other causes may be your smoothing groups, is it all set just set to 1 smoothing group? it may help to seperate the groups for each on of those rings. hope that helps! btw, love your portfolio