The path into game development really depends on where you're starting from. Some people start with an idea or thing they want to see in a game and learn skills as they go. Others master art or programing first and either find a counterpart or eventually branch out into the other discipline while working on different…
http://www.adobe.com/products/acrobat3d/main.html Click on the example PDF and you can see it in action. You can navigate around the 3d model within the PDF. Pretty sweet I say.
Hi, Besides Sub-D requirement, is there any benefit to using more quads on a cap? For example: The model is intended to be used in-game (on less than powerful hardware).