Hi. I have recently been using Unreal Engine 4; I am currently creating a PC game. I have had very little experience with UDK in the past, so I was pretty new to the software. My current task is to create a menu system, one that would appear upon pressing a key (i.e. ESC) and would have functional buttons like Resume,…
I'm looking for a tutorial (a free one, I've been burned too much on tutorial dvds that are way too fast) (video or text) that shows exactly what to do in creating an environment or scene in 3DS Max for it to be used in a game engine. How to texture it (uv unwrapping) is my biggest issue, do I unwrap the whole scene into…
We are looking for environment artists, engineers, and animators! Let me know if you have a portfolio ready! email me at ian_goold@playstation.sony.com if you are interested! this is on site full-time, location is Bend, Oregon, USA. :thumbup:
One of my most recent models. Did concept art, modeling and PBR texturing of this hand tool. Used Quixel Suite for base material block out, and then did some manual work also. Used Zbrush for highpoly detailing and xnormal for baking it all to lowpoly. Already available in latest Beta update of Space Engineers.
Hi, We need 3-4 artists that are able to recreate assets like this for use in Unreal Engine 4 We have a full month of work for each artist and are looking for remote artists, nothing in-house yet.. If you feel you are interested and up to the challenge, email me david.finlay@revisiona.com and we can get rolling!
Can anyone point me to a technique where I can blend the landscape layers better without them looking like they are fading into each other? For example, leaves over grass. I would imagine I would use an alpha -- do I just hand make an alpha of one of my textures and apply that to the later in engine?
I won't be using this example for any game engine like unity or UE, unless something drastically changes with finances. I have given myself the task of recreating in 3D, my home speedway track I have been to a lot. I have made most of the basic assets to go on it, but my biggest "bugbear" is how to approach the terrain.…
Hi Folks, First off, I am complete newb to game development. And have now idea about anything hence why Im here - to learn. So please be gentle with meJ Ok newb question time!! What is the difference between a game engine and an editor? Furthermore, I hear the word pipeline used a lot how would you explain this to a…
I've been trying to get into their destruction engine that was released with 4.23. We're now at 4.25.1 and there's little improvement on the official docs out there - their instructions on how to enable it weren't even updated for the latest version, and many people report having problems to even make it work. Do you know…