My final composition of my creature ZBrush sculpt for Game Art I. This was my first time using ZBrush and I really enjoyed it. The sculpt itself is based off of this concept art by Songhorn.
Hi there, First let me introduce my problem: 1. I modelled a low poly head in max and then did all the detailing with zbrush. 2. When i finished the detailing stage in zbrush i took the low poly model of it back in max and unwrapped it. 3. Then noticed that i should have done the unwrapping before detailing in zbrush. 4.…
No idea what is going on, but did you use the FBX exporter from zBrush? In zBrush 4R8 and zBrush 2018 my FBX exporter looks different. Maybe something to try.