""The reflection on a shiny white ball is much less bright than the reflection on a shiny black ball." can be rather confusing. Both a white and black rubber ball have the same specular reflection intensity, but differing diffuse reflection intensities." so the total light output is lower for the black ball? same spec,…
i didnt knew that a cigar(ette) makes such a bright light :P the idea still is a ying yang and wed need to keep the yalues where they are supposed to be so no too strong lights. if thered be something very reflective i could imagin the cigar to cast some highlights but atm i dunno see anything but right its wip so we will…
When it's an interp actor, it's lit with dynamic lighting (plus some indirect lighting) while a static mesh is lit usually only with lightmaps generated with Lightmass. These lightmaps in UDK tend to greatly wash out the details from the normal maps and make it look flat. Boosting the normal map intensity in the shader…
Sorry for being difficult. You are right, 3do render engine does give different results it's a bit of an odd duck. I can match a lot of other renders a lot closer. Including Modo (software render), Substance, Marmoset and Cryengine can all be matched very close with the same set of output images from Substance Designer or…
Did a paintover of one of your textures I only had 30 minutes to spend on this so I rushed it but I think the important elements are there. With more time it just would have had tighter details. Main lessons here: 1: When it comes to stone I try not to make my edges perfectly straight 2: I never distribute my highlights…
@Amile Duan: Much Appreciated, thanks for taking the time to check out my thread :3 Head: This is going to be a bit of a general update, I've changed/added a few bits. Firstly the head unit now has some internals, if I were to ever create a Short film with this guy (which I hope to do), I would want to see inside the head.…
Interference
Pattern are recruiting for a freelance Unity Lighting Artist. The
Role We
are looking for a Unity Lighting Artist to take a lead lighting role
on projects. The
ideal candidate will have extensive experience working with real-time
lighting set-ups, ideally within Unity however applicants with other
other game…
I don't have a specific example of what the final scene should look like. I’m creating a modular Japanese school environment in a stylized, minimalist anime style. The design is intentionally kept versatile, based on my own concept and preferences, and once I’m done with the wall, I’ll work on creating the fountain in the…
well, to get facts straight: you've probably noticed that metals being heated has a faint red glow in the dark which cannot be seen in daylight, when heated. the infrared spectrum is just below that, able to see "deeper" kinds of red. a thermal sight is an infrared sight, but can see an even deeper kind of red, capable of…