Hey guys! How's everybody doin! Just wrapped up my latest Game Art project! "An Odyssey" - Modeled in 3dsMax - Textured/Rendered in Substance Painter - Environment Composite done with Keyshot/Photoshop - Excited to finish and Excited to share. - Original Concept by Peter Sutherland. 211k tris. More Camera Angles, Closeups,…
There's also the issue of asset theft. It's impossible to get a model from some images and/or a video, but as P3D.in and its ilk send clients the model wrapped in a WebGL viewer, there's a lot of easy ways to rip the mesh. You're also asking users to turn WebGL on, which despite assurances from Mozilla, as someone who's…
The blades on the rapier and the scimitar are much too short. The rapier especially is known for its long, thin blade used most often for thrusting. The hilt is also too smooth; the wrapping can be handled in the normal map, but it should be present. The barrel on the shotgun looks too shiny. Most working weapons (as…
For a jacket sleeve that's extended out all the way. it should NOT be scrunching up like that. You're making this section of the sculpt more complex than it needs to be. Really look at your reference, does the sleeve scrunch up like that? It shouldn't, it should probably just be folds that wrap around the arm and any…
Yep, definitely want to get some different colors and patterns / camos going with later renders. I imagine I will have an initial batch of renders and then follow up in the future with variations / gifs / etc. At this point, I'd like to wrap up this project and move onto learning a new piece of software / new designs so I…
@MONSTER I tried to understand the .ini structure, but got totally lost. I found some info on the MAXScript help but this didn't make any sense to me :# setINISetting <filename_string> <section_string> <key_string> <key_value_string> [ forceUTF16:<boolean> ] the <filename_string> is used to give the file a name and place.…
Thanks for following along beesonmann! I'm happy that I finally took my time with a project. I feel like it's really paying off. Can't wait to wrap this one up, although I'm thinking of giving him a platform that gives him a little bit more of a story. Maybe a few small peppermint plants like the ones here: or the ones on…
I recently did something similar with maya. I created a texture that would tile horizontally and wrap around the building, the texture was for only one floor in height, when scaling up I used a melscript to increment height along with increasing my uv's correctly to match. Its a very repetitive look though, can post some…
Question time. I have the floor in 2 segments, the bare steel floor and the painted floor. When I put this together in UDK, do I want to make the floor out of those static meshes or would I use a brush...? Just trying to wrap my head around the basics...first time really doing an environment using all of my own assets.
that titty ring is disturbing lol, and i cant help notice that the cloth looks like a camel toe.. i would suggest sculpting that assymetrically oh and try and incorporate a more appealing shilouette, similar to the concept art, right now you still have room to push the wraps on his arms and his torso/upper arms. nice job…