Hi all! I want to make a script in Maya for switching Select surface objects command. Now i have two separate scripts for this: setObjectPianckMask "Surface" true; and setObjectPickMask "Surface" false; How to combine them into one so that modes can be switched at the press of a button?
Hello polycounters! I’m making normal maps for my tugboat model. And I just found super-quick-easy way to make small welding seams on normal map in Photoshop. May be everyone know this method, maybe it too simple, but i think it can be usefull for beginners. Pros: * Very fast * You can erase or paint new welding seams…
Take a look at a current build here and what you'll be working on! Build 1: Visual Style + Build 2: Visual Shader = Our game We are seeking two or more programmers for an adventure stealth game made within the Unity engine! If you want to make a kickass game with some kickass people, please take a look. In the scenes…
This popcorn machine is a prop I created to work on my hard surface modeling skills as part of my journey to become a better prop artist. Tools Used: * Modeling: Maya * Texturing: Substance Painter, Photoshop * Rendering: Marmoset Toolbag 4 One unique aspect of this project was the popcorn itself. I 3D scanned real popcorn…
So. Those fantasy weapons are a pretty good choice for starting, because usually they aren't too complex. Do this: Method/Style 1 - Highpoly->lowpoly->baking normal and other maps 1. Make basemesh in your modeling software (Maya in your case) - Model the forms, separate the parts that should be separated. Like if it would…
A quick and dirty suggestion for better topology: This should remove those two ugly poles deforming the edge, i think. I think having poles on along edges (in most cases) is not good for keeping them nice and clean.
Hi there! In the title it says that you're an Environment Artist, but to be honest, you're just showing two really small and very simple environments.. It seems that you're more focused on making individual props. I'd definitely say, that you should work on the medieval scenery (lighting seems off to me, textures need a…