Description: Panzer Gaming Studios is looking for talented 3D modelers to join the team, create and texture 3D prop assets to be used in an upcoming FPS horror. Job Qualifications: Must know how to model in 3ds Max (Modular modeling for UDK a plus!) Must have experienced with texturing Knowledge of Photoshop required…
A few weeks after the release of id Software's first title in 7 years, the highly anticipated Rage, some resident Polycounters have been generous enough to share their contributions with us. Click the images to jump to their respective threads. Joey Struve (struve) is showing off a crazy amount of vehicles and props for…
I think the biggest problem you might be seeing is that every student who dose lots of 3d props and unique modeled assets considers themselves an environment artist. When in reality most of the unique 1 to 1 assets in games are handled by the prop team or are outsourced. This dose not apply to every company though. Being…
I'm not a big guy on criticism either man, but here is my first few thoughts when I looked at your portfolio: 1. More complete environments as opposed to just props. You should make environments, even if they are small, to put these props in. For example the mech, I could see that asset sitting in a nice environment built…
Wow. Dem shots. The photographic style and framing is top-notch. Love the depth and the lens effects, just the right amount. The biggest thing that sticks out to me is lighting. The contrast is fairly aggressive, so while it's very striking, you don't get a good look at a lot of your nice props in the shadows. All of the…
I'm back after a long silence. Looks like I won't be able to finish the prop before August ends, but this is the current state of the Totem. The area with some plant-life growth looks messy, but I'm planning on adding some grass cards that blend with it during the texture painting process. @alytlebird your environment is…
What's your ultimate goal and how much time do you have for that? The PS1 environment was a nice idea and I agree you can learn a thing or two about modeling that way, but it's probably not worth sinking some more weeks into it. Now I'm not saying it won't happen, but it's not really something that's sought after today and…
Not entirely sure what they mean by "2 1024x1024 texture sets" - that implies that if you're making 3 props, you can spread them across 2 1024x1024s. I'm pretty sure it doesn't mean you can use a 2048x1024 for a single prop. Also if they don't mention lightmaps at all then I wouldn't assume they are taking that into…
Thanks guys! SecretPro I totally agree. The program I am in is only 2 and a half years long, and there has been little to zero focus on portfolio prep until this point. Long story short, the program is severely lacking in anything useful (for profit degree factory) for the industry. So I have been teaching myself mostly…
If you can, google all the reference images of the animal you want to model that are from different angles and save the images. In photoshop, pick out the photos that have a front, side and back view for example and try to line them up. This may require making individual edits till you get the right proportions (including…