Isn't he referring to Mesh > Smooth (the subdivide-average-vertices-kind-of-tool)? In this case it's the Continuity value you wanna play around with to tweak how much you want it to "smooth" the 90 degree angle you are speaking of. You can alter this after applying the smooth given that you have construction history…
I wouldn't worry about sharpening the mipmaps in UDK. It's there to sort of correct the DTX compression alghorthim. It's not perfect, and I think what is also happening is that your having a LOD issue. Just to test this, if you go into the UTEngine.ini file and look for the AA and AF settings, edit those to 16x AF and 4x…
I'd downloaded the free version (Apprentice) a few months ago for research purposes plus bone up a little on procedural modelling and yep it's been a crazy steep ride, barely scratched the surface at this point but that said it's node based approach enables rapid prototyping of complex environments, which was the primary…
You might want to render in passes instead of rendering different chunks. For example, render a diffuse/color pass, then apply the MR/AO material and render out AO shadows, then render dominate light/shadows, then a depth pass and composite those layers instead of trying to render everything at once. Also check and make…
Peppi thanks for the tips. The laptop does the skipping thing even if you don't have the touch pad enabled. I have seen weird things but this beats it all. It might just be the oem version of Windows Vista that Acer put on the laptop. I have a friend with a similar problem with his laptop and Vista home edition, but I…
I agree with FatAssasin. Birds are not mammals, but their legs have close to the same anatomy. If you need a quick fix you can add a sub anim contoller to the biped, say a EulerXYZ. Then enable sub anims and this will allow you to rotate the knee 360 degree in any direction. OR Bake the skin weighting to a mesh using the…
1 - delete your water and bridges. 2 - place a plane mesh underneath the island meshes 3 - open render to texture (press 0) 4 - enable projection mapping, and pick the islands as your source objects. 5 - grab the cage and pull it up above the islands. Just make sure the cage doesnt intersect the islands. And you may want…
Hey fellow CG folk, I don't know if I can call myself that yet tbh. But here I am. So this is going to seem like a shameless plug but honestly, I need your help! My team has been developing a new web app called Creator and we launched it last week. Creator enables any user to build custom spatial experiences with the help…
Why would i be getting this type of Smokey Black Cloud lighting issue? It becomes more apparent zooming in and out of the scene/ Does it have to do with the light maps? Or the actual light in the scene? Maybe it has something to do with post~process? Or the static mesh? Please Please Help Me :poly136: Thanks ~{All mesh's…
Hey guys i have an issue were when i add any type FFD Modifier 2x2x2, 3x3x3, 4x4x4 to a plane (converted to a editable poly) image of my tree branch and try to adjust the control points it will move the point but won't distort at all, when i try on a new plane it works but not mine for some reason, i was wondering if…