Hi guys, I'm not sure if this is the right forum to post to, but I need some help with Zbrush to Maya transfers I am making some weapons for a indie game and I have the details nicely sculpted in Zbrush. In Maya I properly arranged the UVs and normals before I exported to zbrush. The problem is that when I try to apply the…
Is it possible to apply multi-tile texture in Zbrush, im not looking for exporting/baking. what im asking is does Zbrush allow a model to have multiple maps, Or is there some kind of workaround?
Finally finished my tribute to Akira Toriyama, Tori-bot. Sculpted in Zbrush and printed in resin on an Elegoo Mars 2 pro. Available on my Patreon, Gumroad and Ko-fi.
Hello guys, I come from Blender sculpting and recently tried ZBrush. I actually prefer ZBrush because of the many options and tools it has, but the performance is worse than Blender even though I always heard ZBrush could handle so much more polygons. Now I am confused because I found out it is the opposite. Blender is…
hello, I’m new to Zbrush so I’m still unpacking everything.. when I’m finishing a sculpted character, would it be more effective to do UV’s in ZBrush and bake displacement maps there, or move my meshes to Maya, unwrap then create textures with substance painter?