Hmmm, they all worked for me. Some of the scenes seem out of place, but they do help demonstrate the movement. Example: Dandelions coming out of a wall
yeah on new platform it should be ok. But for example, iPhone will convert a 512x1024 to a 1024x1024 automatically. Some very old graphical card also do that.
I would suggest reading thru a couple official archive file type recommendations from different archives and countries. Like this one; https://www.archives.gov/records-mgmt/policy/transfer-guidance-tables.html Screenshots of full pages (which I made a couple years ago) worked imo better than saved out htm, html files since…
Hello, my name is Brandon I am looking for work I need experience working on a game more than anything right now. Portfolio: https://www.artstation.com/bnoble Email: bdnoble9669@gmail.com Example:
The way I'd do it is by using the material workflow. here's a simple example: Substance already comes with a pre-made material node called "fabric009" that you can use with the "material blend" nodes and a few adjustments to make any pattern you want.
Hello! I get pretty tired of Maya lagging when working with high density meshes decimated and exported from Zbrush. Here's an example: This is highpoly for baking. And whenever I select it, or if its just not hidden and on the screen, Maya starts to lag. While yes, it is pretty HIGH poly. Still, here's my issue: It rarely…