Hi! I think in end the execution is what matters, less the setting. That said, I can see how the setting affects what techniques you can showcase. So when you're planning a project, you could think about what techniques you want to show/ what would you like to work on. For example: Catacombs - modular kit, photogrammetry,…
Hi! Certainly a simple example would be best way to get familiar with how tangent space normal maps look/ behave and to set things up in the soft that's being rendered in. Checking the shared Painter file, it looks like the seam showing in that face area is exacerbated by seams/ discontinuity in the curvature map (and as a…
I decided to re-assess my this pieces' textures ... again :) The original was too plain. The second was too overly chipped and the wear was too "painted on". I have learn much about texturing since then and I believe this is a major improvement. Less chipping, more roughness variation and more based on real examples. I'm…
Our mobile game studio is looking for a highly talented horse sculptor, along with a low poly horse modeller and a PBR horse texture artist. The quality of your work must be professional and not that of a hobbyist. Below is an example from another game to demonstrate the level of quality we require. A detailed brief will…
Hi, I'd like to share this freelance opportunity with you guys. We are looking for a character artist who would be interested in making models, textures, and animations for a mobile AR Game. We can discuss specific details later on, for now I'd like to take a look at samples of your work and possibly get a quote per asset.…
Hi! Don't know what happened when you beveled the edges. If you did so using modifiers, I would double check the result in Unity or reimport the export, to make sure UVs didn't get messed up. Attached you find two examples illustrating what I meant previously (another loop on flat area, then have lightmap wrap around…
Here is my logic. Whats the point if u work for example 5 years in the company and u dont have any commercial portfolio piece to show after. And if u decide to leave or studio shuts down suddenly.......and now u wanna apply somewhere else for a job u have nothing to show after 5 years. Ofc point is knowledge and experience…
I understand that you are referring to the fact that the Instanced Static Mesh feature did not exist in versions prior to Unreal Engine 4, specifically UDK 3 and earlier. In UE4 version 4.10, it was already possible to manually instantiate one or several meshes, although this method might not have been well-known in 2015.…
I'm very fearful. I try to make posts that don't offend people or stir up backlash in some way. This is why I kept the OP short and discrete. You're right, that there's more to color and there are other cartoons as well. But what if someone waltzed in here and blasted me because "I didn't pick enough cartoons from a…
This is mostly about lighting. Materials need to be tweaked to support the lighting and rendering, but mostly you need to learn how to light a scene. We have some good resources here about lighting http://wiki.polycount.net/CategoryLighting The help file in Max is a good place to start, for scenes like your examples above.…