Im having a really hard time sculpting a readable brick with a surface like the following examples https://dl.dropboxusercontent.com/u/105235115/4.jpg https://dl.dropboxusercontent.com/u/105235115/5.jpg Ive watched tons of videos including Tate's from Naughty Dog that helped a ton as far as how to create a tiling texture…
Hello, not sure if this issue has a name already but I suffer from this quite often and I would like to know if it can be avoided. The issue i talk about occurs for any PBR material which has different Smoothness/Roughtness values on it. When there is an area on a texture which has high smoothness next to an area which has…
Love it, congrats on finishing! Though I would love to see a bit more backlighting on things, the color is so extreme it's a bit monochromatic. For example, the cool shadows give this kind of shot more visual interest: https://www.deviantart.com/arsenixc/art/Small-Japanese-provincial-town-sunset-after-rain-926914033…
jordank95 Sorry , to show any screenshots I have to ask for permissions but my guess it's pretty typical approach when you do something of macro scale. Buildings for example with unique uv for AO and blend masks , while having repeating base materials . Splat sharers for terrains etc. And decals for wall signatures , small…
For broken brick edges, you can model a section of broken wall and make it modular, then add individual bricks to break up the silhouette. For example, look at the roof tiles here https://polycount.com/discussion/91066/pirate-castle-udk/p1
Elseware Entertainment Inc Elseware entertainment is at the moment working on 2 titles : -Warcry : lords of war, a sci-fi RTS and Warcry : extermination, a large scale first person shooter. Warcry : extermination Warcry exterminatuion is a sci-fi (SP and MP) FPS based on warcry: lords of war universe. Brief description:…
POSITION FILLED We are looking for a rendering specialist who can help us come up with a couple of things 1. We need someone to help us come up with some renders for a new airship tabletop wargame we are creating. You will be responsible for finding the rendered look of each of the factions we have (they are generally…
Oh- thanks you so so so much- This has been the hardest part of low poly for me: trying to understand just how much the silhouette should affect the topology. Especially since in alot of examples, I see the normal/bump mapping doing so much heavy lifting. Would you by any chance happen to have an resources on what goes…
Hmm. An Architects Guide to Creating Expressive Game Environments Pretty interesting overall. A few parts felt a bit dry to me but the examples she went through (Bioshock, Dark Souls, etc) were pretty spot on. Both of the Lawbreakers talks (Surrounded by 800lb Gorillas+ 360 art direction) were great. The former is…
Just make sure you have reference and that you persevere, the only way to get better at this is practice, perhaps avoid tutorials and just look at examples of other peoples work, you kind of need to develop your own technique when hand painting. More specific critique - again, look at reference, cracks in stone are usually…