Thanks! Do you mean both the star trek models (Khan and Ro Laren?) With paprika I'll like to try an update to the geometry at some point, I could set those aside as I work on them. Not sure if chibi logan's weaknesses have to do with detail, its built in the nendoroid style so they usually lack detail. The main issue is…
Nice! I love what you did with the hair. Character is all around very neat and cute :) If I had to offer some critiques; Ear could utilize more anatomy knowledge. A bit too much subsurface going on. Hairline behind ears could come forward a lot more. I think the back of the head could come forward a bit too, buuuuuut I…
I am not entirely sure I get your issue, but you can always create a 3d scene with copies of your main clothing mesh and assign each a unique material. Each unique material id will become a separate texture set with its own set of layers and maps inside Painter, and it will all be exported separately from Painter as well…
Agreed, it's solid. As for some first impressions I had: The Untold house looks atmospheric and seems mostly realistic, but many edges have very wide bevels and are lighter like you might do for more stylized stuff. Edge wear is real, but usually not as extreme and even as that. The big round arches over some of the doors…
I refined the jukebox's overall shape. I added more details and art deco shapes. I also modeled some basic vinyl record player mechanisms. I kept it quite simple, as there is going to be a glass window, and I am not quite sure how visible or transparent I am going to keep it. I am about to finish modeling the control…
@wildrun If its taboo i am sure someone who is an elite in the knowledge will come around but this guy:https://polycount.com/discussion/comment/2774710#Comment_2774710Seems to have the solution to the issue you bring up and that is to "do it yourself" & by that i mean "Hand-paint" the issue away. Then it answers your…
Heya, I don't think there's a right way or a wrong way, and attempting to fully model this part in subdiv is certainly an interesting exercise in and of itself. I am sure you've learned a few things by doing so already, and it is a also a good test to see what is enjoyable (and practical) and what isn't. And I am sure the…
Hi Jordank95. Wall dimensions question: The best way to determine the needs you are talking about is to lay these pieces out in your 3D engine. Make a 3x3m pieces and compare them to the 4x4 pieces and see what works better for your project. 4x4 might be easier if you don't want to do fractions. Also you might need less…
Have you tried letting it run from opposite directions (one after the other) or maybe overlay two displacements? In a min/max way. The pattern in some of your references doesn't look overly dependent on being up- or downstream, so if you find some settings with less branching, you could mix two central ones for the main…
Glad to see you continuing i am sure others are just as excited to see the full results of your efforts on this one and to see it through & fleshed out with your envisioning. When i worked on my chick, i wanted the frame & objects of the project to not appear as a lowpoly 3d design. With that in mind i viewed most of the…