Hey everyone! I'm thrilled to finally share this project with you all: Gohan getting chased by a dinosaur, directly inspired by a memorable scene from the anime. As I share this, I can't help but feel saddened by the recent passing of Akira Toriyama, the creative genius behind Dragon Ball. His vision has inspired…
Hello I'm trying to make a simple shader for Maya using CGFX as a learning experience. Right now I'm trying to implement a basic Lambert shader using point lights but I can't find information on using point lights for shading. Everything I find is about using directional light which are not always ideal. So I was wondering…
Hi Dear Designers; I’m Irfan Coskun,
from Istanbul in Turkey. I’m conducting a research project that it’s about “the
relationship between non-professional 3D printer users and freelance 3D model
suppliers”. This research is necessary for my term project and it’s completely
informal. I prepared a questionnaire
for freelance…
Hyundai Ioniq - older version) 5 I think) rendered in cycles Blender 4.2 I tried a different lighting set up here. HDRI set on 10 intensity( will vary depending on HDRI) provides most of the reflections - sunlight with a large radius, so it provided some overall lighting, but I turned off the specular contribution , but…
emulating others people work for education is fine, even flattering so don't worry about that just note you are learning to make reality off a representation, (copy of a copy) So no one wants you to look at a texture and replicate it, not from an integrity stand point but as a model for learning. The paint overs/examples…
Aw, thanks for the lovely comments, all! I've had a few messages asking about the water material, so I thought I'd post a pic of my basic shader graph for the main effect. https://s31.postimg.org/624p91v7d/Basic_Water_Shader_Graph.jpg To be honest, real-time rendering of water and refraction effects are one of my favourite…
Hello again averyone, I've stumbled onto another issue. I'm not too experienced when it comes to Ambient Occlusion maps and game art making. Some questions: What do I do with my AO map? I've baked the map, it looks good, and it looks good when put in the Diffuse or Specularity slots on my shader in max. But then what? This…
I'm making the character Shane from The Walking Dead TV show. Currently moving back and forth between sections, but the boots and trousers are nearly final.
OK, I'm going to play the bastard... Apologies in advance.. OK. Brutal bit first.. If this was the most recent piece in your portfolio I would not invite you for an interview. I don't mean any offence, I feel it is extremely unhelpful to be indirect. The distribution of detail is very uneven - the blade is the biggest bit,…
Depth peeling is not only a "shader" effect but requires special passes in the engine, as you have to render all transparent objects many times. I have no idea about how much Unity would expose. And depth peeling is still not exactly post processing friendly, and things like deferred shading, depth of field all would need…