Hi I've started using UDK 3 weeks ago and through this time I've been learning it. I am currently doing a uni project for which I have to build an environment. I have a big problem with lighting in my level. just gonna give a quick info about the level. I have build my bsp and subsstracted from it inside to make all the…
This one looks baked (has padding), and those channels don't look like seperate maps (weird artifacts, flat). So I would guess this is actually a 2-channel/"yellow" normalmap. These are often the output of game rips because you get all the post-compressed stuff, not the original input maps. You're focusing too much on the…
A few projects ago, I played around with ZBrush's matcaps and materials to try to create some realistic bone and teeth materials (I mainly use CT Scan data to create my sculpts of skulls and skeletons). The first time I used them, they worked well and without issue; but now, they are almost unusable. I van put the matcap…
I think the warm lamp light should be more off to the left. Currently, it battles with the cool moonlight coming from the window. You don't even really need to model a lamp if you put it to the left, off screen of the camera, just through some interesting light profile on the light. I'd make it a bit warmer, give it that…
@hayden thanks for the crit, i've made the cog on the left a bit bigger, I've also changed the position of where the moon is to try and make them show up a bit better. i've added in some torhes down the left and made the scene as a whole brighter, I'm looking to change the skydome as well because im not happy with it at…
Not sure if this was mentioned, but it's been bugging me, the UV space for the barrel isn't very well used. It seems like you could get an extra couple vertical boards in there, for more variation, and at the same time make it tileable left/right. If it's part of the same bitmap as the crate, then you would need some…
I would do the left arm in IK when its planted on the leg - and then switch it to FK when you gesture. That will allow you to do your body moves and keep that arm planted again your leg. If you hate switching then I would do the left arm in IK the whole time - will just take a lot more keys to get it feeling "non ik"
Absolutely love the idea, very refreshing to have a fun skin for a serious badass character like Syndra ! :D I also think that she is too centered, and for me the left part is the less interesting to have. We just need the information of a backlight on the left part, and keeping a large part on the right can lead to more…
Looks pretty cool man. I agree though that it needs more color. Can start with green in the cracks, denoting some sort of mold or whatnot. Also, I'm not sure 100%, but it seems like you have a bunch of wasted space in the texture on the bottom-left. You could just stretch that piece on the left all the way down to gain…
This is a pretty good people pintrest. https://www.pinterest.com/imuddy/people/ Also i put together a master sheet of skulls for study. These are all from skullsunlimited.com https://drive.google.com/file/d/0B-qJDC2a45e8d3Z0SzVZNmRwNHc/view?usp=sharing They are grouped, all except the top singular one is caucasuan, whereas…